Demon Lord, Beluiri (The Temptress)
CR 15 XP: 51,200CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +7; Senses darkvision 60 ft., true seeing; Perception +38
AC 41, touch 26, flat-footed 33 (+1 dodge, +15 natural, +7 Dex, +7 deflection)
HP 200 (16d12+96)
Fort +16, Ref +14, Will +17
DR 15/cold iron and good; Immune electricity, poison; SR 26; Resist acid 10, cold 10, fire 10
Speed 40 ft.
Melee 2 claws +22 (1d6+6 plus poison)
Special Attacks dominating gaze, seduction
Spell-Like Abilities (CL 20th) Constant—true seeing At will—blasphemy (DC 24), charm monster (DC 21), deeper darkness, desecrate, detect good, detect law, fear (DC 21), greater teleport (self plus 50 pounds of objects only), polymorph self, tongues (self only), unhallow 3/day—greater dispel magic, suggestion (DC 20), wall of fire 1/day—fire storm (DC 24), wail of the banshee (DC 26), summon (level 9, 1d4 hezrous or 1d4 gharros demons, 100%)
During Combat Beluiri prefers subterfuge rather than directly assaulting an opponent. She usually alters her appearance to appear as an attractive member of a potential victim’s race; once the victim is lured in, she assumes her true form and attacks. If combat goes against her, she flees, but only after summoning lesser demons to cover her escape and kill her opponents.
Str 22, Dex 24, Con 22, Int 20, Wis 20, Cha 24
Base Atk +16; CMB +22; CMD 47
Feats Ability Focus, Alertness, Blind-Fight, Combat Reflexes, Deceitful, Dodge, Iron Will, Lightning Reflexes
Skills Acrobatics +18, Bluff +30, Diplomacy +26, Disguise +27, Escape Artist +18, Intimidate +26, Knowledge (arcana) +21, Knowledge (planes) +24, Perception +38, Sense Motive +30, Stealth +26, Survival +21
Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Common, Goblin, Infernal
Environment any (Abyss)
Organization solitary or troupe (Beluiri plus 1d4 hezrous or 1d4 gharros demons)
Treasure double standard
Dominating Gaze (Su) Three times per day, 30 feet, DC 25 Will save or dominated as per the dominate person spell (CL 20th). The save DC is Charisma-based.
Poison (Ex) Claw—injury; save Fort DC 24; frequency 1 round for 4 rounds; effect 1d4 Str damage; cure 2 consecutive saves. The save DC is Constitution-based.
Seduction (Su) Through body language and movement, Beluiri can fascinate all creatures of the opposite sex (which could be either sex, depending on her current form) within 30 feet that observe her dancing. Those viewing this dance must succeed on a DC 27 Will save or fall under her influence for 1d6+1 hours as if affected by a charm monster spell (CL 20th). The save DC is Charisma-based and includes a +2 bonus from her Ability Focus feat.
This creature appears as a bronze-skinned female standing about 6 feet tall. Its head is hairless and features four downward-curving horns jutting just above its forehead. The two lower horns are smaller than the topmost horns. A ridge of small spines runs from the creature’s brow down the center of its head and tapers off just below its shoulder blades. Its hands end in razor-sharp talons and its eyes are sapphire blue.
Beluiri rarely wears clothing, but at times when she does, she enjoys gowns and robes of gold, white, and red.
Beluiri is one of the many concubines of Lord Baphomet (and one of his favorites). She is known throughout the Abyss as the Temptress, for in her many disguises she has seduced countless princes, lords, and generals of the Abyss. In the end, she most often betrays those that fall victim to her wiles. She is hated for this by more than one noble or lord of the Abyss. She sometimes journeys to the Material Plane (in one of her many guises) to tempt and seduce mortals, for she knows that all mortals, in their hearts, always give in to their true desires—be it power, greed, lust, or one of many countless other sins.
Copyright Notice Author Scott Greene
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