Sinister Sphinx
CR 16 XP: 76,800Rogue half-fiend advanced hieracosphinx
CE Large outsider (magical beast, native)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +36
AC 26, touch 17, flat-footed 18 (+8 Dex, +9 natural, -1 size)
HP 223 (18d10+124)
Fort +18, Ref +19, Will +13
Defensive Abilities evasion, improved uncanny dodge; DR 10/magic; Immune poison; SR 27; Resist acid 10, cold 10, electricity 10, fire 10
Speed 30 ft., fly 60 ft. (poor)
Melee bite +26 (1d10+9), 2 claws +26 (1d6+9)
Space 10 ft., Reach 5 ft.
Special Attacks pounce, shriek, smite good, sneak attack +9d6 plus 9 bleed
Spell-Like Abilities (CL 8th, concentration +11) 3/day—darkness, poison (DC 17), unholy aura (DC 21) 1/day—blasphemy (DC 20), contagion (DC 17), desecrate, horrid wilting (DC 21), summon monster IX (fiends only), unhallow, unholy blight (DC 17)
Str 28, Dex 26, Con 24, Int 12, Wis 21, Cha 16
Base Atk +18; CMB +28; CMD 46 (50 vs. trip)
Feats Cleave, Flyby Attack, Improved Critical (bite), Improved Initiative, Improved Natural Attack, Iron Will, Power Attack, Skill Focus (Perception), Toughness
Skills Acrobatics +29, Fly +31, Intimidate +21, Knowledge (planes) +19, Perception +36, Sense Motive +23, Stealth +25
Racial Modifiers +4 Perception
Languages Sphinx
Environment warm hills
Organization solitary, pair, or flock (3-8)
Treasure incidental
Shriek (Su) The shrill shriek of a hieracosphinx deafens non-sphinxes within a 60-foot-radius spread for 2d4 rounds (DC 16 Fortitude negates). Once a creature successfully saves against this effect, it is immune to the hieracosphinx's shriek for 24 hours. Using this ability is a standard action. The save DC is Constitution-based.
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