Sunday, March 17, 2019

Love me some daemons

Astradaemon High Justice

CR 19/ MR 2                                                                                                  XP: 204,800
Divine astradaemon
NE Large outsider (daemon, evil, extraplanar)
Init +10; Senses darkvision 60 ft., deathwatch, true seeing; Perception +22
Aura aura of grace, soul siphon
AC 34, touch 22, flat-footed 24 (+10 Dex, +1 dodge, +12 natural, -1 size, +2 deflection)
HP 314 (17d10+221)
Fort +19, Ref +22, Will +16
Defensive Abilities displacement; DR 10/good and silver; Immune acid, death effects, disease, poison; SR 27; Resist cold 10, electricity 10, fire 10
Speed 90 ft., fly 90 ft. (good)
Melee +4 called corrosive burst heavy flail +28/+23/+18/+13 (2d8+14/17–20 plus 1d6 acid), bite +21 (2d6+3 plus energy drain), tail slap +21 (1d12+3 plus energy drain)
Space 10 ft., Reach 10 ft. (15 ft. with tail)
Special Attacks devour soul, energy drain (1 level, DC 25), mythic magic 3/day, simple divine spellcasting
Spell-Like Abilities (CL 17th, concentration +24) Constant—deathwatch, displacement, true seeing At will—enervation, fear (DC 20), greater teleport (self plus 50 lbs. of objects only), vampiric touch 3/day—dismissal (DC 21), locate creature, plane shift (DC 24) 1/day—blasphemy (DC 24), commune, energy drain (DC 26), finger of death (DC 24), slay living (DC 22), soul bind (DC 26), summon (level 6, 1d3 derghodaemonsB2 50%)
Str 25, Dex 30, Con 34, Int 14, Wis 15, Cha 24
Base Atk +17; CMB +25; CMD 48
Feats Combat Reflexes, Dodge, Flyby Attack, Improved Critical (heavy flail), Iron Will, Multiattack, Power Attack, Toughness, Weapon Focus (heavy flaiil)
Skills Acrobatics +27, Escape Artist +30, Fly +12, Intimidate +27, Knowledge (planes) +22, Perception +22, Sense Motive +22, Stealth +26, Survival +22
Languages Abyssal, Infernal; telepathy 100 ft.
Gear +4 called corrosive burst heavy flail
Environment  any (Abaddon or Astral Plane)
Organization solitary, pair, or pack (3-6)
Treasure standard
Devour Soul (Su) As a standard action, an astradaemon that begins its turn with a grappled opponent can attempt to draw out and consume the soul of its victim, killing it instantly. This ability only works on living creatures, which may resist with a DC 25 Fortitude saving throw. The save is Constitution-based. For every 5 HD of the slain creature, the daemon gains a +1 profane bonus on attacks, saving throws, and checks for 24 hours. This ability does not consume all of the soul, and pieces of it still exist after the daemon completes its feast (enough to be able to resurrect the slain victim normally).
Soul Siphon (Su) If a Small or larger living creature dies within 10 feet of an astradaemon, the daemon gains 1d8 temporary hit points and a +2 bonus to Strength for 10 minutes. These bonuses stack with themselves. Incorporeal undead and living spirits traveling outside the body (such as a person using astral projection or magic jar) take 1d8 points of damage each round within the daemon's aura.

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