Sunday, March 17, 2019

I'm looking for a baby bumble bee

War Marshal Yahar, Vrock Sniper
CR 21                                                                                                             XP: 409,600
Female vrock fighter 12
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +11; Senses darkvision 60 ft.; Perception +30
AC 37, touch 16, flat-footed 30 (+7 Dex, +11 natural, -1 size, +10 armor)
HP 283 (21d10+168)
Fort +25, Ref +19, Will +12
Defensive Abilities Will +15 vs. fear; DR 10/good; Immune electricity, poison; SR 20; Resist acid 10, cold 10, fire 10
Speed 30 ft., fly 50 ft. (average)
Melee 2 falchion +33/+28/+23/+18 (2d6+18/18–20), bite +27 (1d8+5), 2 talons +27 (1d6+5)
Ranged +2 double crossbow +30/+25/+20/+15 (2d6+2/19-20)
Space 10 ft., Reach 10 ft.
Special Attacks dance of ruin, spores, stunning screech, weapon trainings (heavy blades +2, natural +1)
Spell-Like Abilities (CL 12th; concentration +16) At will—greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 19) 1/day—heroism, mirror image, summon (level 3, 1 vrock 35%)
Str 26, Dex 24, Con 32, Int 12, Wis 16, Cha 18
Base Atk +21; CMB +30; CMD 47
Feats Cleave, Combat Reflexes, Deadly Aim, Improved Initiative, Iron Will, Lightning Reflexes, Mounted Archery, Mounted Combat, Multiattack, Point Blank Master, Point-Blank Shot, Power Attack, Rapid Reload, Toughness, Weapon Focus (double crossbow, falchion), Weapon Specialization (double crossbow, falchion)
Skills Fly +23, Intimidate +16, Knowledge (planes) +13, Perception +30, Ride +23, Sense Motive +16, Spellcraft +13, Stealth +15, Survival +15
  Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Common; telepathy 100 ft.
SQ armor training 3
Gear +4 breastplate, +2 double crossbow, +2 falchion, greater burrowing bolts (10), belt of incredible dexterity +6, ring of spell turning
Environment  any (Abyss)
Organization solitary, pair, or gang (3-10)
Treasure standard
Dance of Ruin (Su) A vrock can dance and chant as a full-round action-at the end of 3 rounds, a crackling wave of energy explodes from the vrock, dealing 5d6 points of electricity damage to all creatures within 100 feet. A DC 17 Reflex save halves this damage. For each additional vrock that joins in the dance, the damage increases by 5d6 and the DC to avoid the effect increases by +1, to a maximum of 20d6 when four or more vrocks are dancing (the DC continues to increase with additional vrocks, but the damage does not). The dance immediately ends and must be started anew if any of the participating vrocks is slain, stunned, or otherwise prevented from dancing. The save DC is Charisma-based.
Spores (Ex) A vrock can release a cloud of spores from its body once every 3 rounds as a free action. Adjacent creatures take 1d8 points of damage from the spores, plus 1d4 points of damage per round for 10 rounds as the spores grow into thick green vines. Although ugly, the vines are harmless and wither away in 1d4 days if not shaved off before then. The spores can be destroyed by casting bless on the affected creatures or by sprinkling them with holy water. This attack can also be halted by effects that remove or provide immunity to disease.
Stunning Screech (Su) Once per hour, a vrock can emit a shrill screech. All creatures except demons within a 30-foot-radius spread must succeed on a DC 21 Fortitude save or be stunned for 1 round. The save DC is Constitution-based.

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