Regan, Possessed Child
CR 3 XP: 800
Female yound Chernobog-possessed human commoner 1CE Small humanoid (chaotic, evil, human)
Init +2; Senses Perception +4
AC 13, touch 13, flat-footed 11 (+1 size, +2 Dex)
HP 6 (1d6+3)
Fort +0, Ref +2, Will +0
Defensive Abilities Fort +3 vs. poison; DR 10/cold iron or good; Resist electricity 20; Weaknesses spell vulnerability
Speed 30 ft.
Melee sickle +2 (1d4+1 plus trip)
Space 5 ft.
Special Attacks horns, profane attacks
Spell-Like Abilities (CL 1st) 3/day—command (DC 11), haste
Str 12, Dex 14, Con 10, Int 10, Wis 10, Cha 11
Base Atk +0; CMB +0; CMD 12
Feats Endurance, Toughness
Skills Climb +5, Perception +4, Swim +5
Languages Abyssal, Common
SQ possessed
Gear sickle
Horns (Su) Once per day as a free action, a possessed child can will numerous horns to suddenly grow from his head and arms. He can use these to easily catch weapons and yank them away from opponents. The child gains a +4 racial bonus to all disarm attempts as a result. The horns can be activated or dismissed at will, but this ability can be used only once per day. The horns will disappear on their own after 1 hour if not dismissed in that time.
Possessed (Su) A possessed child is inhabited by a portion of the imprisoned deity Chernobog. Chernobog perceives only what the child perceives and is in constant telepathic communications with the child, imparting his thoughts and desires, regardless of language. Damage that harms the child does not harm Chernobog. If the possessed child dies, Chernobog’s essence is returned to him unharmed.
Profane Attacks (Su) Each of the possessed child’s melee attacks with a natural or manufactured weapon an extra 3d6 points of damage. All melee attacks are treated as magic, chaotic, and evil-aligned for overcoming damage reduction.
Spell Vulnerability (Ex) Certain spells have special additional effects against a possessed child. A possessed child subjected to a dispel evil spell must succeed on a Will saving throw or lose all the modifications bestowed by the possession (reverting to a normal young human commoner 1) for a number of rounds equal to the opponent’s caster level as Chernobog’s influence is temporarily suppressed. A possessed child subjected to a banishment spell must succeed on a Will saving throw fall unconscious as Chernobog’s influence is cast from his body. However, the child remains comatose and cannot be revived until the possession is fully removed as described in area 13. An antimagic field or any antimagic effect suppresses the effects of the possession on the child (and reverting to a normal young human commoner 1) for as long as the child remains in the antimagic area.
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