Turgeon, Abbot of Hastur
CR 7 XP: 3,200
Male human wizard 8CE Medium humanoid (human)
Init +3; Senses Perception -1
AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +3 Dex)
HP 38 (8d6+8)
ort +1, Ref +5, Will +7
Speed 30 ft.
Melee mwk cold iron dagger +8 (1d4/19–20 plus poison);
Ranged mwk cold iron dagger +8 (1d4/19–20 plus poison); ranged toudh +7
Special Attacks hand of the apprentice 7/day (ranged +8)
Spells Prepared (CL 8th)
4th-Empowered Fire Breath (DC 16), Ice Storm, Stoneskin
3rd-Beast Shape I, Empowered Magic Missile, Fly, Haste
2nd-—Blur, Create Pit (DC 16), Foxs Cunning, Scorching Ray
1st-—Disguise Self, Expeditious Retreat, Grease (DC 15), Magic Missile, Unseen Servant (already cast)
0th-Acid Splash, Detect Magic, Detect Poison, Resistance
Str 10, Dex 16, Con 9, Int 18, Wis 9, Cha 13
Base Atk +4; CMB +4; CMD 18
Skills Craft (alchemy) +14, Fly +13, Knowledge (arcana, local, religion) +14, Profession (clergyman) +9, Spellcraft +14
Languages Abyssal, Aklo, Common, Draconic, Gasquen
SQ arcane bond (dagger), metamagic mastery 1/day
Gear wand of lightning bolt (CL 7: 43 charges), arcane scroll (CL 8: mirror image, resist energy), 2 potions of cure light wounds, vial of giant wasp poison
Other Gear bracers of armor +4, ring of protection +1, poisoned masterwork cold iron dagger (giant wasp poison), glove of storing (wand), red silk chasuble with Yellow Sign in thread of gold (550 gp) Spellbook All prepared plus 0—all; 1st—alarm, burning hands, endure elements, floating disk, hypnotism, identify, mage armor, mount, sleep; 2nd—darkness, glitterdust, hideous laughter, hypnotic pattern, mirror image, misdirection, protection from arrows, resist energy, spectral hand, touch of idiocy; 3rd—deep slumber, dispel magic, fireball, hold person, lightning bolt, ray of exhaustion; 4th— animate dead, black tentacles, crushing despair, elemental body I, fire shield.
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