Cwdcai, Half-Ogre Terror
CR 12 XP: 19,200Male half-ogre barbarian (flesheater) 12 (The Tome of Horrors Complete 361; Pathfinder Roleplaying Game Occult Adventures “Flesheater”)
CE Large humanoid (giant)
Init +1; Senses darkvision 60 ft.; Perception +0
Aura stench (5 ft., DC 24)
AC 19, touch 10, flat-footed 18 (-1 size, +7 armor, +2 natural, +1 Dex)
HP 199 (2d8+12d12+112)
Fort +19, Ref +5, Will +6
Defensive Abilities trap sense +4; Ref +9 vs. traps; DR 2/-; Resist fire 20
Speed 30 ft.
Melee +1 keen flaming burst battleaxe +23/+18/+13 (2d6+10/19–20 plus 1d6 fire), bite +16 (1d6+4)
Space 10 ft.
Special Attacks one flesh, rage 32 rounds/day, rage powers (animal fury, intimidating glare, renewed vigor [3d8+8 hp], terrifying howl [DC 25]), unbound rage
Str 28, Dex 13, Con 26, Int 3, Wis 11, Cha 6
Base Atk +13; CMB +23; CMD 34
Skills Climb +10, Intimidate +21, Linguistics -4, Profession (cook) +8, Survival +6, Swim +9
Languages Giant, Ogham
SQ fast movement, ogre blood
Gear elixir of fire breath, 2 doses dark reaver powder
Other Gear +2 hide armor, heavy iron skillet (as heavy steel shield), +1 keen flaming burst battleaxe, major ring of fire resistance, belt pouch with silver-plated chicken head (7 gp), 23 gp, bloodstone (100 gp)
Ogre Blood (Ex) For all special abilities and effects, a halfogre is considered an ogre.
Stench (Ex) The constant reek of the decaying sheep’s head, old blood and grease, and the naturally foul body odor coming off Cwdcai creates an extremely noxious odor in close proximity. Anyone within 5 feet of him must make a DC 24 Fortitude save or be sickened for as long as they remain within the area and 1d4 rounds after leaving. The save DC is Constitution-based.
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