Suerok, Stone Giant Chieftain
CR 16 XP: 76,800Male stone giant barbarian 3/fighter 5
N Large humanoid (giant)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +18
AC 31, touch 12, flat-footed 28 (+3 Dex, +11 natural, -1 size, +8 armor)
HP 231 (12d8+3d12+5d10+90)
Fort +17, Ref +8, Will +9
Defensive Abilities bravery +1, improved rock catching, trap sense +1, uncanny dodge; Will +10 against fear
Speed 40 ft.
Melee +2 flaming large greatclub +31/+26/+21/+16 (2d8+21 plus 1d6 fire) or 2 slams +26 (1d8+9)
Ranged rock +20/+15 (2d6+14)
Space 10 ft., Reach 10 ft.
Special Attacks rage power (knockback, +9 damage), rock throwing (180 ft.)
Spell-Like Abilities (CL 10th; concentration +12) 1/day—stone shape, stone tell, transmute rock to mud
Str 28, Dex 16, Con 20, Int 12, Wis 14, Cha 15
Base Atk +17; CMB +27; CMD 40
Feats Greater Vital Strike, Greater Weapon Focus (greatclub), Greater Weapon Specialization (greatclub), Improved Vital Strike, Iron Will, Martial Weapon Proficiency (greatclub), Point Blank Shot, Power Attack, Precise Shot, Vital Strike, Weapon Focus (greatclub), Weapon Specialization (greatclub)
Skills Climb +12, Craft (stonemasonry) +6, Intimidate +23, Perception +18, Stealth +4, Survival +17
Racial Modifiers +8 Stealth in rocky terrain
Languages Common, Giant
SQ armor training1, fast movement, rage (13 rounds/day), weapon training (hammers +1)
Gear +2 flaming large greatclub, +2 large breastplate, large boots of the winterlands
Environment temperate mountains
Organization solitary, gang (2-5), band (4-8), hunting party (9-12 plus 1 elder), or tribe (13-30 plus 35% noncombatants, 1-3 elders, and 4-6 dire bears)
Treasure standard (greatclub, other treasure)
Improved Rock Catching (Ex) A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability (see page 303).
This giant has chiseled, muscular features and a flat, forwardsloping head, looking almost as if it were carved of stone.
Stone Giant Barbarian
Male stone giant barbarian 3
N Large humanoid (giant)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +18
AC 25, touch 11, flat-footed 23 (+2 Dex, +11 natural, -1 size, +3 armor)
HP 136 (12d8+3d12+63)
Fort +12, Ref +6, Will +7
Defensive Abilities improved rock catching, trap sense +1, uncanny dodge
Speed 40 ft.
Melee large greatclub +20/+15/+10 (2d8+12) or 2 slams +20 (1d8+8)
Ranged rock +14/+9 (1d8+12)
Space 10 ft., Reach 10 ft.
Special Attacks rage power (powerful blow +1), rock throwing (180 ft.)
Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 10
Base Atk +12; CMB +21; CMD 33
Feats Greater Vital Strike, Iron Will, Martial Weapon Proficiency (greatclub), Point Blank Shot, Power Attack, Precise Shot, Vital Strike
Skills Climb +12, Craft (stonemasonry) +6, Intimidate +18, Perception +18, Stealth +4
Racial Modifiers +8 Stealth in rocky terrain
Languages Common, Giant
SQ fast movement, rage (12 rounds/day)
Gear large greatclubs, 3 rocks each
Environment temperate mountains
Organization solitary, gang (2-5), band (4-8), hunting party (9-12 plus 1 elder), or tribe (13-30 plus 35% noncombatants, 1-3 elders, and 4-6 dire bears)
Treasure standard (greatclub, other treasure)
Improved Rock Catching (Ex) A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability (see page 303).
This giant has chiseled, muscular features and a flat, forwardsloping head, looking almost as if it were carved of stone.
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