Gertrude, Wood Elemental
CR 16 XP: 76,800
Female wood elemental 0N Huge outsider (elemental, native)
Init +3; Senses darkvision 60 ft.; Perception +24
AC 26, touch 7, flat-footed 26 (-2 size, +19 natural, -1 Dex)
HP 241 (21d12+105)
Fort +17, Ref +6, Will +15
DR 15/slashing; Immune elemental traits; Weaknesses vulnerability to fi re
Speed 30 ft.
Melee 2 slams +36/+31/+26/+21 (3d6+14/19–20)
Space 15 ft., Reach 015 ft.
Special Attacks flesh to wood (touch +34, DC 18), forest mastery
Str 37, Dex 8, Con 21, Int 14, Wis 12, Cha 12
Base Atk +21; CMB +36; CMD 45
Feats Awesome Blow, Bleeding Critical, Cleave, Critical Focus (slam), Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)
Skills Intimidate +21, Knowledge (local, nature, planes) +25, Perception +24, Sense Motive +24, Stealth +12, Survival +24
Racial Modifiers +4 Perception and +16 Stealth in forests
Languages Sylvan
Flesh to Wood (Su) Once every 1d4 rounds Gertrude may attempt to turn flesh to wood with a successful touch attack. A DC 18 Fortitude save negates. This malady cannot be remedied short of a wish or miracle,
Forest Mastery (Ex) Gertrude gains a +1 bonus to both attack and damage rolls if she and her opponent are both in a forested area.
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