Mogarog, Chieftain of the Bloodstone Yeti
CR 16 XP: 76,800
Male Yeti barbarian 6/fighter 6
N Large monstrous humanoid (cold)
Init +4; Senses darkvision 60 ft., scent; Perception +19
AC 19, touch 12, flat-footed 15 (+4 Dex, +1 dodge, +7 natural, -2 rage, -1 size)
HP 153 (6d10+6d12+6d10+42)
Fort +16, Ref +10, Will +12; +1 vs. fear
Defensive Abilities bravery 2, improved uncanny dodge, trap sense +2: Will +14; Immune cold; Weaknesses vulnerability to fire
Speed 50 ft., climb 30 ft.
Melee +1 vorpal obsidian greatsword +26/+21/+16/+11 (3d6+14/17-20 x2) or 2 claws +22 (1d6+5 plus 1d6 cold)
Ranged spear +22 (2d6+7/x3)
Space 10 ft., Reach 10 ft.
Special Attacks frightful gaze, rage power (terrifying howl; DC 16), rage power (animal fury; bite +11, 1d6+2), rend (2 claws, 1d6+6 plus 1d6 cold)
During Combat The yeti savages rage and attack intruders, often bodily dragging foes up a wall or ceiling or to the edge of a shelf, pit, or crevasse before dropping them.
Morale While raging, the yeti savages fight to the death. If not raging, a yeti savage flees when reduced to fewer than 30 hit points.
Base Statistics: When not raging, a yeti savage's statistics are AC 20, touch 12, flat-footed 17; hp 91; Fort +9, Will +8; Melee 2 claws +14 (1d6+6/19–20 plus 1d6 cold); Ranged spear +10 (2d6+6/x3); Special Attacks rend (1d6+9 plus 1d6 cold); Str 23, Con 19; CMB +16 (+20 to drag); Skills Climb +18.
Str 21, Dex 18, Con 14, Int 9, Wis 14, Cha 12
Base Atk +18; CMB +24 (+22 to drag); CMD 37 (39 vs. drag)
Feats Cleave, Critical Focus, Great Cleave, Great Fortitude, Greater Weapon Focus (greatsword), Greater Weapon Specialization (greatsword), Improved Critical (greatsword), Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills Climb +16, Diplomacy +11, Intimidate +18, Perception +19, Sense Motive +7, Stealth +12, Survival +17
Racial Modifiers +4 Stealth (+12 in snow)
Languages Aklo, Common
SQ armor training 1, fast movement, rage (16 rounds/day), rage power (no escape), weapon training (heavy blades +1)
Gear +1 vorpal obsidian greatsword of the bloodstone yeti, bracelet of dexterity +4 (as gloves of dexterity +4
Cold (Su) A yeti’s body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.
Frightful Gaze (Su) Creatures within 30 feet that meet a yeti’s gaze must succeed on a DC 13 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day. The save DC is Charisma-based.
Treasure Yeti Bone Throne
Aura moderate transmutation; CL 5th
Slot —; Price 10,625 gp; Weight 500 lbs.
DESCRIPTION
The yeti bone throne is magical, and grants +5 Diplomacy, +5 Intimidate, and +5 Sense Motive bonuses to characters sitting upon it. It is crafted of bones of all sorts of creatures, from giants to wolves, and is capped with a wyvern skull (recently added by Mogarog).
Yeti Bruiser
CR 8 XP: 4,800Yeti barbarian 4
N Large monstrous humanoid (cold)
Init +1; Senses darkvision 60 ft., scent; Perception +17
AC 17, touch 9, flat-footed 16 (+1 Dex, +1 dodge, +8 natural, -2 rage, -1 size)
HP 83 (6d10+4d12+24)
Fort +9, Ref +7, Will +9; +1 vs. fear
Defensive Abilities uncanny dodge, trap sense +1; Immune cold; Weaknesses vulnerability to fire
Speed 50 ft., climb 30 ft.
Melee greatclub +13/+8 (2d8+6), bite +8 (1d6+2 plus 1d6 cold) or bite +13 (1d6+4 plus 1d6 cold), 2 claws +13 (1d6+4/19-20 plus 1d6 cold)
Ranged spear +13 (2d6+6/x3)
Space 10 ft., Reach 10 ft.
Special Attacks frightful gaze (DC 13), rage power (animal fury; bite +9, 1d6+2), rage power (terrifying howl; DC 16), rend (2 claws, 1d6+6 plus 1d6 cold))
During Combat The yeti savages rage and attack intruders, often bodily dragging foes up a wall or ceiling or to the edge of a shelf, pit, or crevasse before dropping them.
Morale While raging, the yeti savages fight to the death. If not raging, a yeti savage flees when reduced to fewer than 30 hit points.
Base Statistics: When not raging, a yeti savage's statistics are AC 20, touch 12, flat-footed 17; hp 91; Fort +9, Will +8; Melee 2 claws +14 (1d6+6/19–20 plus 1d6 cold); Ranged spear +10 (2d6+6/x3); Special Attacks rend (1d6+9 plus 1d6 cold); Str 23, Con 19; CMB +16 (+20 to drag); Skills Climb +18.
Str 19, Dex 12, Con 15, Int 9, Wis 12, Cha 10
Base Atk +10; CMB +15 (+22 to drag); CMD 25 (27 vs. drag)
Feats Cleave, Great Cleave, Great Fortitude, Power Attack, Vital Strike
Skills Climb +28, Intimidate +16, Perception +17, Stealth +8
Racial Modifiers +4 Stealth (+12 in snow)
Languages The yetis speak a guttural form of Giant, and anyone that can speak Giant has an 80% chance of understanding any part of a Yeti’s speech. Of course, those using a tongues spell can understand the yetis perfectly.
SQ fast movement
Cold (Su) A yeti’s body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.
Frightful Gaze (Su) Creatures within 30 feet that meet a yeti’s gaze must succeed on a DC 13 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day. The save DC is Charisma-based.
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