Andulasiam Shadowborn Apostle
CR 11 XP: 12,800
Female human cleric of Asmodeus 4/sorceress 8
LE Medium humanoid (human)
Init +2; Senses Perception +3
Aura Evil
AC 13, touch 13, flat-footed 11 (+1 deflection, +2 Dex)
HP 55 (4d8+8d6)
Fort +6, Ref +5, Will +15
Defensive Abilities Fort +8 vs. poison; Resist fire 5
Speed 30 ft.
Melee masterwork steel-banded staff +3 (1d6); melee touch +9
Ranged range touch +9
Special Attacks channel negative energy (2d6, DC 17), spontaneous casting (inflict spells)
Spell-Like Abilities (CL 4th) at will—lore keeper 6/day—hand of the acolyte (CL 8th) 8/day—corrupting touch (1d6+1 fire, range touch +12) Charm subschool +2 DC
Spells Known (CL 8th)
4th (4/day)-Charm Monster (DC 25)
3rd (6/day)-Haste, Fly, Suggestion (B DC 22)
2nd (7/day)-Eagles Splendor, Hideous Laughter (DC21), Invisibility, Scorching Ray (B)
1st (8/day)-Charm Person (DC 22), Enlarge Person, Mage Armor, Magic Missile, Protection from Good (B), Shield
0th-Acid Splash, Dancing Lights, Daze, Flare, Mage Hand, Message, Resistance, Touch of Fatigue (B Bloodline spell)
Spells Prepared (CL 4th)
2nd-Aid, Bears Endurance, Cure Moderate Wounds, Detect Thoughts (D)
1st-Bane, Command (DC 20), Comprehend Languages (D), Shield of Faith
0th-Detect Magic, Guidance, Light, Stabilize (D domain spells)
Bloodline: infernal
Domain: Knowledge, Magic
Str 11, Dex 15, Con 10, Int 13, Wis 16, Cha 24
Base Atk +7; CMB +7; CMD 20
Feats Combat Casting, Eschew Materials, Greater Spell Focus (enchantment), Improved Channel, Improved Counterspell, Improved Iron Will, Iron Will, Spell Focus (enchantment), Spell Penetration
Skills Bluff +16, Fly +13, Intimidate +16, Knowledge (arcana, religion) +8, Sense Motive +10, Spellcraft +16
Languages Common, Infernal
Gear rod of splendor, brooch of shielding (90 hp), cloak of minor displacement, unholy symbol of Asmodeus
Andulasia hails from the slums of Bargarsport. An urchin, she worked the streets to earn a living, enduring unspeakable evils of men to survive. In her darkest hour, she turned to Asmodeus to plead vengeance upon mankind for her cruel and dark existence. Andulasia is a dark beauty, but scars (physical and emotional) of her past life are present upon closer inspection.
Devarsi, Citadel Castellan
CR 13 XP: 25,600Female human antipaladin 12/barbarian 2
N Medium humanoid (human)
Init +2; Senses Perception +11
Aura Evil, Cowardice (10ft. opponents receive -4 penalty vs. fear effects), Despair (10 ft., all enemies take -2 penalty saving throws), Vengeance (10 ft. two uses of smite good ability grants all allies the ability to smite good)
AC 23, touch 12, flat-footed 21 (+11 armor, +2 Dex)
HP 121 (12d10+2d12+42)
Fort +19, Ref +13, Will +17
Defensive Abilities plague bringer (immune to disease effects), unholy resilience (Charisma bonus to saving throws)
Speed 30 ft.
Melee +2 greatsword of life stealing +26/+21/+16 (2d6+12/17-20 plus life stealing + poison)
Special Attacks channel negative energy (6/day— 6d6, DC 21), cruelty, rage, smite good 4/day (+3 attack, +12 damage), 9/day—touch of corruption [touch attack +16, 6d6 damage + shaken (12 rounds/Fortitude DC 19 avoids) or staggered (6 rounds/Fortitude DC 19 avoids) or frightened (6 rounds/Fortitude DC 19 avoids) or stunned (6 rounds/Fortitude DC 19 avoids)]
Spell-Like Abilities At will—detect good
Spells Prepared (CL 9th)
3rd-Deeper Darkness
2nd-Bulls Strength, Invisibility, Silence
1st-Bane, Death Knell, Protection from Good
Str 18, Dex 14, Con 17, Int 10, Wis 14, Cha 16
Base Atk +14; CMB +18; CMD 30
Feats Channel Smite, Cleave, Extra Channel, Great Cleave, Improved Channel, Improved Critical (greatsword), Power Attack, Weapon Focus (greatsword)
Skills Acrobatics +10, Climb +7, Perception +11, Ride +19, Sense Motive +19, Stealth +19, Survival +9
Languages Common
SQ fast movement, fiendish boon (Marcrinus, fiendish dire lion), rage power (guarded stance), uncanny dodge
Gear +5 breastplate, +2 greatsword of life stealing, cloak of resistance +2, 3 vials of medusa poison
Other Gear 350pp, a platinum and diamond necklace (7,500 gp), unholy symbol of Asmodeus
Poison (Ex) Injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.
Devarsi graduated from the esteemed Shield Basilica of Muir, where she excelled in combat and warfare. Ten years ago, Devarsi discovered her platoon of recruits in the midst of murdering and ravaging an entire village. She unleashed a brutal rage upon them, slaughtering the men and women, even as they begged for her mercy. Her rage blinded her. For stopping the slaughter, she was awarded Muir’s blessing; however, for her uncontrolled rage, she was exiled from the Shield Basilica. Devarsi roamed the countryside in search of acceptance, her bitterness eating at her soul. It was not until she encountered Andulasia that she found comfort. She adores Andulasia and practically worships her like a deity. Devarsi is a tall, vigorous woman of obvious barbaric lineage. Her pale skin and thick blonde hair stand in stark contrast to her black raiment and armor. Devarsi has a companion named Marcrinus, a fiendish winter wolf that commonly harasses and thrashes Abhor Brazier’s hellhounds. Marcrinus is large enough for a Medium-sized creature to ride.
She despises Dealyn Rhó and wishes nothing more than to replace the high priestess with her beloved Andulasia. She hired Thurid Hrolf (Area B41-A) to assassinate the high priestess. With the foiled attempt and Thurid’s imprisonment, she is constantly on her guard, expecting retaliation at any moment.
Marcrinus, Fiendish Dire Lion
CR 9 XP: 6,400N Large animal
Init +12; Senses darkvision 60 ft., low-light vision, scent; Perception +23
AC 27, touch 17, flat-footed 19 (+8 Dex, +10 natural, -1 size)
HP 108 (8d8+72)
Fort +15, Ref +14, Will +9
DR 5/good; SR 14; Resist fire 10, cold 10
Speed 40 ft.
Melee bite +18 (1d8+13 plus grab), 2 claws +19 (1d6+13)
Space 10 ft., Reach 5 ft.
Special Attacks pounce, rake (2 claws +13, 1d6+7), smite good (1/day)
Str 37, Dex 27, Con 29, Int 14, Wis 24, Cha 22
Base Atk +6; CMB +20 (+18 grapple); CMD 38 (42 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +17, Perception +23, Stealth +13
Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth)
Environment warm plains or hills
Organization solitary, pair, or pride (3-8)
Treasure incidental
Smite good (Su) Once per day, as a swift action, the fiendish can smite good as the smite evil ability of a paladin of the same level as the fiendish's Hit Dice, except affecting a good target. The smite persists until target is dead or the fiendish rests.
This immense spotted lion stands as tall as a man at the shoulder, its fur matted with the blood of its victims.
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