Thursday, February 21, 2019

herpes no im looking for harpies

Sabreth, Harpy Priestess
CR 11                                                                                                             XP: 12,800
Female harpy cleric of Pazuzu 8
CE Medium monstrous humanoid
Init +3; Senses darkvision 60 ft.; Perception +7
Aura evil
AC 18, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 dodge, +1 natural)
HP 93 (7d10+8d8)
Fort +10, Ref +12, Will +14
Resist fire 10, electricity 10
Speed 20 ft., fly 80 ft. (average)
Melee +2 shock morningstar +16/+11/+6 (1d8+3 plus 1d6 electricity), 2 talons +9 (1d6) or 2 talons +14 (1d6+1)
Space 5 ft., Reach 5 ft.
Special Attacks captivating song, channel negative energy (6/day (DC 17, 4d6), spontaneous casting (inflict spells)
Spell-Like Abilities (CL 8th) 6/day–lightning arc (1d6+4), touch of chaos 1/day–chaos blade (4 rounds)
Spells Prepared (CL 8th)
  4th-Chaos Hammer (D DC 16), Divine Power, Freedom of Movement, Summon Monster IV
  3rd-Bestow Curse (DC 15), Deeper Darkness, Magic Circle Against Law (D), Prayer, Searing Light
  2nd-Bears Endurance, Death Knell (DC 15), Hold Person (DC 15), Shatter, Silence, Wind Wall (D)
  1st-Bane, Cause Fear (DC 14), Divine Favor, Doom (DC 14), Entropic Shield, Obscuring Mist (D), Shield of Faith
  0th-Bleed, Detect Magic, Guidance, Stabilize (D domain spells)
Domain: Air, Chaos
Str 12, Dex 16, Con 10, Int 10, Wis 16, Cha 17
Base Atk +13; CMB +14; CMD 28
Feats Dodge, Flyby Attack, Great Fortitude, Skill Focus (Bluff)
Skills Bluff +7, Fly +13, Intimidate +7, Perception +7, Perform (song) +5, Sense Motive +14
Languages Common
Gear +2 shocking morningstar, +3 bracers of armor, ring of energy resistance minor (fire).
Environment  temperate marshes
Organization solitary, pair, or flight (3-12)
Treasure standard (leather armor, morningstar, and other treasure)
Captivating Song (Su) A harpy’s song has the power to infect the minds of those who hear it, calling them to the harpy’s side. When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 18 Will saving throw or become captivated. A creature that successfully saves is not subject to the same harpy’s song for 24 hours. A victim under the effects of the captivating song moves toward the harpy using the most direct means available. If  the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy’s attacks. This effect continues for as long as the harpy sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The save DC is Charisma-based.
Save for the tattered wings and taloned feet, this creature resembles a feral woman with a wild look about her.
Sabreteh is old and wise, and lives in the Pinnacle’s hollow since murdering her mother for the prime nest. Sabreteh’s feathers are dusty gray with yellow trim.

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