Monday, February 4, 2019

Mirko Vosk, Mind Drinker

Mirko Vosk, Mind Drinker
CR 10                                                                                                                XP: 9,600
Male dhampir alchemist 11
LE Medium humanoid (dhampir, rěnshòu)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +15
AC 23, touch 18, flat-footed 17 (+3 armor, +1 deflection, +1 dodge, +2 natural, +6 Dex)
HP 49 (11d8)
Fort +8, Ref +14, Will +3
Defensive Abilities Will +5 vs. disease, mind-affecting effects; resist level drain; Immune poison; Weaknesses light sensitivity
Speed 60 ft.
Melee +1 sickle +11/+6 (1d6+3 plus trip), +1 sickle +7/+2 (1d6+2 plus trip)
Ranged bombs +14/+14/+14/+9/+9 touch (6d6+3 fire, Range 20 ft.)
Special Attacks bomb 14/day (6d6+3 fire and catch fire, DC 18, 10 ft. radius)
Spell-Like Abilities (CL 11th; concentration +14) 3/day—detect undead
Spells Prepared (CL 11st)
  4th-—Greater Invisibility, Spell Immunity
  3rd-—Inflict Serious Wounds (2), Displacement, Fly, Haste
  2nd-—Alter Self, Detect Thoughts (DC 15), Invisibility (2), See Invisibility
  1st-—Bombers Eye (2), Crafters Fortune, Disguise Self (2), Reduce Person (DC 14)
Str 14, Dex 22, Con 10, Int 16, Wis 8, Cha 10
Base Atk +8; CMB +10; CMD 28
Feats Brew Potion, Combat Expertise, Improved Feint, Improved Two-Weapon Fighting, Skill Focus, Throw Anything, Two-Weapon Fighting (craft [alchemy]), Weapon Finesse
Skills Acrobatics +16, Craft (alchemy) +23, Disguise +5, Escape Artist +6, Heal +11, Knowledge (nature) +17, Perception +15, Sense Motive +4, Survival +8
  Racial Modifiers +2 Bluff, +2 Perception
Languages Undercommon, Koé
SQ alchemy (alchemy crafting +11, identify potions), mutagen (+4/–2, +2 natural, 110 minutes), discoveries (explosive bomb, fast bombs, smoke bomb, sticky poison [3 strikes], stink bomb), negative energy affinity, poison use, swift alchemy, swift poisoning
Gear blue whinnis poison (2), deathblade, giant wasp poison (2), purple worm poison, tanglefoot bag (2), thunderstone (2)
Other Gear +1 leather, +1 sickle (2), belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, 168 gp; Attuned Gear +1 ghost touch sickle, +1 keen sickle, +3 leather, dust of disappearance, ioun stone (dusty rose prism), ring of protection +2 [AC 26, touch 19, flat-footed 18; Melee +1 keen sickle +14/+14/+9 (1d6+3 plus poison, Crit 19−20/x2) and +1 ghost touch sickle +14/+9 (1d6+2 plus poison); CMD 28]

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