Monday, February 4, 2019

Duskmantle Guildmage

Magnus Arcane, Duskmantle Guildmage
CR 10                                                                                                                XP: 9,600
Male human wizard 11 (universalist)
N Medium humanoid
Init +1; Senses Perception +12
AC 11, touch 11, flat-footed 10 (+1 Dex)
HP 60 (11d6+22)
Fort +5, Ref +4, Will +8
Speed 30 ft.
Melee +1 dagger +6 (1d4+1/19-20)
Ranged pistol +6 (1d8/x4)
Spells Prepared (CL 11st)
  6th-Disintegrate
  5th-Empowered Lightning Bolt (x2), Wall of Force
  4th-Black Tentacles, Dimension Door, Greater Invisibility (x2)
  3rd-Dispel Magic, Fly, Haste, Lightning Bolt, Magic Circle Against Evil
  2nd-Blindness/Deafness, Mage Armor (extended), Scorching Ray (x2), See Invisible
  1st-Grease, Magic Missile (x2), Obscuring Mist, Protection from Evil, Shield
  0th-Detect Magic, Light, Mage Hand, Message
Str 10, Dex 12, Con 15, Int 20, Wis 12, Cha 10
Base Atk +5; CMB +5; CMD 16
Feats Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Wand, Craft Wondrous Item, Empower Spell, Forge Ring, Maximize Spell, Scribe Scroll
Skills Appraise +18, Craft (armor) +18, Craft (weapons) +18, Fly +18, Knowledge (arcana) +18, Knowledge (geography) +18, Knowledge (history) +18, Linguistics +18, Perception +12, Spellcraft +18, Stealth +12
Languages Arcadian, Eastern Common, Fundamental, Planar, Sylfanic, Western Common
SQ Arcane bond (ring)
Gear +1 dagger, wheellock pistol, bracers of armor +8, ring of protection +1, rod (maximize), wand of maximized fireball (50 charges), wizard’s kit
Magnus Arcane, an obvious pseudonym, is one of five children to parents who  immigrated to Synthica in the High Steppes from their native Aramyst. His parents opened a shop to offer their simple arcane wares to the people of the High Steppes and found great success in their endeavor, becoming prosperous merchants. While his two older brothers and two younger sisters have all contributed to the effort in varying ways, Magnus has always pursued a different path. He does not wish to sell magic; he wishes to master it, and he is willing to undertake a myriad of unconventional paths to reach that goal.
One of Magnus’s most disturbing tendencies, at least in the eyes of his rather conservative parents, is his eager embrace of different arcane traditions. In his pursuit of the unconventional approach, he has made strange acquaintances, including the cat ferran street waif named Rumbleshanks. An experiment into alchemy resulted in an accidental explosion that gave Magnus a terrible scar and a very distinctive, raspy voice. It was this incident that prompted his father, now a wealthy merchant, to largely disown him. Magnus now spends most of his time with his uncle Jasper, the man who oversees the day to day operation of the family’s original shop.
Although ill at odds with many of the upper class in the city of Synthica, Magnus is nevertheless quite popular with many of them due to his knowledge of the esoteric in all things arcane. He has strange manners of crafting that allows him to sell items at a noticeable discount, and his potions and scrolls are widely regarded as the most affordable in the city.

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