Monday, February 4, 2019

Ludevic of Ulm

Ludevic of Ulm
CR 10                                                                                                       XP: 9,600
Male human necromancer 11
N Medium humanoid (human)
Init +5; Senses darkvision 60 ft., see invisibility; Perception +4
AC 16, touch 11, flat-footed 15 (+4 armor, +1 natural, +1 Dex)
HP 82 (11d6+44)
Fort +10, Ref +6, Will +12
Resist fire 30
Speed 30 ft.
Melee mwk dagger +6 (1d4/19-20)
Special Attacks channel negative energy (DC 17, 8/day)
Spell-Like Abilities (CL 11th) 8/day—grave touch (5 rounds)
Necromancer Spells Prepared (CL 11st)
  6th-—Create Undead, Eyebite (DC 23)
  5th-—Baleful Polymorph (DC 20), Magic Jar (DC 22), Teleport, Waves of Fatigue
  4th-—Animate Dead, Enervation, Fear (DC 21), Solid Fog, Wall of Fire
  3rd-—Blink, Fireball (DC 18), Fly, Ray of Exhaustion (DC 20), Vampiric Touch (2)
  2nd-—Blindness/Deafness (DC 19), False Life, Resist Energy, See Invisibility, Scare (DC 19), Scorching Ray
  1st-—Alarm, Burning Hands (DC 16), Cause Fear (DC 18), Detect Undead, Expeditious Retreat, Mage Armor, Magic Missile
  0th-—Bleed (DC 17), Detect Magic, Read Magic, Touch of Fatigue (DC 17), Opposition Schools Enchantment, Illusion
Before Combat The wizard casts mage armor, false life, resist energy (fire), and see invisibility.
Without false life, mage armor, resist energy, and see invisibility, the wizard's statistics are Senses darkvision 60 ft.; AC 12, touch 11, flat-footed 11; hp 85; Resist none.
During Combat Combat the wizard casts solid fog on a group of enemies, then casts wall of fire in a circle (focused inward) around the solid fog. As opponents leave the fog, he attacks them directly with eyebite and enervation. He might cast fear to drive opponents through the wall of fire, or cast fireball on a group of opponents grouped together.
Str 10, Dex 12, Con 16, Int 20, Wis 8, Cha 14
Base Atk +5; CMB +5; CMD 16
Feats Brew Potion, Combat Casting, Command Undead, Craft Wondrous Item, Greater Spell Focus (Necromancy), Improved Channel, Improved Initiative, Iron Will, Scribe Scroll, Spell Focus (Necromancy), Toughness
Skills Craft (alchemy) +19, Craft (constructs) +19, Fly +5, Heal +4, Intimidate +7, Knowledge (arcana) +19, Knowledge (dungeoneering, engineering, geography, history, local, nature, nobility, the planes) +13, Knowledge (religion) +18, Perception +4, Spellcraft +19
Languages Aklo, Common, Dwarven, Elven, Goblin, Infernal
SQ arcane bond (rat), life sight (10 feet, 11 rounds/day)
Gear Gear potions of cure moderate wounds (2), potion of displacement, potion of invisibility, robe of bones
Other Gear masterwork dagger, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, goggles of night, headband of vast intelligence +2, spellbook, crystal for magic jar (worth 100 gp), onyx gems (worth 300 gp), 623 gp
The undead creator dispassionately crafts unlife out of dead flesh and bone
Ludevic of Ulm is a wheezing and reclusive necro-alchemist, and the most influential of Innistrad's merchants.
Ludevic lives in Havengul. In his veritable studies of necro-alchemy, Ludevic aims for more than simply the creation of skaabs or true life, like so many of his colleagues. Instead, he also aims to understand the horror his creations inspire. Some think that Ludevic's consumption of potions and inhalation of toxic vapors has left him no choice but to abandon his experiments, leaving him to devote his sizeable intellect to the problem of making himself and his partners filthy rich. However, he has taken young Geralf Cecani under his wing and trains him in the arts of necro-alchemy.

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