Storm Crow
CR 12 XP:
19,200
N Large magical beast
Init +1; Senses Darkvision 60 ft., low-light vision; Perception +17
AC 13, touch 10, flat-footed 12 (-1 size, +3 natural, +1 Dex)
HP 84 (13d10+13)
Fort +9, Ref +7, Will +9
DR 5/magic; Immune electricity
Speed 15 ft., fly 40 ft. (good)
Melee 2 claws +14 (1d8+2 plus eviscerating claw) bite +9 (1d6+1) or eye strike +17 melee (2d8+2 or blindness)
Space 10 ft., Reach 10 ft.
Special Attacks Eviscerating claw, eye strike, rend (2d6+2)
Spell-Like Abilities 3/day—obscuring mist; 1/day—gust of wind (DC 13)
During Combat Storm crows always signal their displeasure with a thunderstorm. They charge their prey from the sky and attempt to murder or blind opponents.
Str 13, Dex 13, Con 13, Int 13, Wis 13, Cha 13
Base Atk +13; CMB +15; CMD 26
Feats Alertness, Blind-Fight, Combat Expertise, Flyby Attack, Improved Disarm, Iron Will
Skills Appraise +17, Perception +17, Sense Motive +3, Use Magic Device +13
Languages Auran and Common
SQ spell-like abilities, summon thunderstorm
Environment any land
Organization Solitary, pair, family (2 adults with 2-6 eggs or young)
Treasure Double Standard
Eviscerating Claws (Ex) A successful critical hit disembowels and instantly slays a Medium or smaller victim (DC 15 Fort negates; creatures without vital organs such as Constructs, Plants, Oozes and Undead are immune to this effect). The save is Strength-based.
Eye Strike (Ex) As a full round action, a storm crow can charge a Small or larger opponent and attempt to gouge its eyes out. The storm crow gains a +4 Circumstance bonus to hit as a normal attack and if successful, gouges out both its opponent's eyes, blinding it. A successful Reflex save (DC 18) negates the blinding, but the opponent takes 2d8+2 points of damage instead. Creatures with more than two eyes are not blinded until all of their eyes are gouged out. The save is Dexterity-based.
Rend (Ex) If a storm crow successfully attacks with both claws, it latches onto the opponent’s body and tears the flesh. This attack automatically deals 2d6+2 points of damage.
Summon Thunderstorm (Su) Once a day as a standard action, a storm crow can cast control weather but can only cause thunderstorms. CL 13 as druid. The storm lasts for 8d12 hours and affects a circle in a 3-mile radius. In addition to wind and precipitation (usually rain, but sometimes also hail), thunderstorms are accompanied by lightning that can pose a hazard to characters without proper shelter (especially those in metal armor). Rain reduces visibility ranges by half, resulting in a -4 penalty on Spot and Search checks. It has the same effect on flames, ranged weapon attacks, and Listen checks as severe wind. Hail does not reduce visibility, but the sound of falling hail makes Listen checks more difficult (-4 penalty). Sometimes (5% chance) hail can become large enough to deal 1 point of lethal damage (per storm) to anything in the open. Once hail is on the ground, it costs 2 squares of movement to enter a hail-covered square. As a rule of thumb, assume one bolt per minute for a 1-hour period at the center of the storm. Each bolt causes electricity damage equal to 1d10 eight-sided dice. Storm crows can dismiss the storm as a standard action though the storm slowly clears 1d10 minutes.
Storm crows resemble ravens or common crows except they are much larger. In bright light, their long sharp talons and beaks shine like burnished gold and their sleek black feathers shimmer iridescently. Storm crows eat insects in addition to carrion. They find locust swarms delectable and a single storm crow can decimate a swarm of locusts in a matter of seconds.
Init +1; Senses Darkvision 60 ft., low-light vision; Perception +17
AC 13, touch 10, flat-footed 12 (-1 size, +3 natural, +1 Dex)
HP 84 (13d10+13)
Fort +9, Ref +7, Will +9
DR 5/magic; Immune electricity
Speed 15 ft., fly 40 ft. (good)
Melee 2 claws +14 (1d8+2 plus eviscerating claw) bite +9 (1d6+1) or eye strike +17 melee (2d8+2 or blindness)
Space 10 ft., Reach 10 ft.
Special Attacks Eviscerating claw, eye strike, rend (2d6+2)
Spell-Like Abilities 3/day—obscuring mist; 1/day—gust of wind (DC 13)
During Combat Storm crows always signal their displeasure with a thunderstorm. They charge their prey from the sky and attempt to murder or blind opponents.
Str 13, Dex 13, Con 13, Int 13, Wis 13, Cha 13
Base Atk +13; CMB +15; CMD 26
Feats Alertness, Blind-Fight, Combat Expertise, Flyby Attack, Improved Disarm, Iron Will
Skills Appraise +17, Perception +17, Sense Motive +3, Use Magic Device +13
Languages Auran and Common
SQ spell-like abilities, summon thunderstorm
Environment any land
Organization Solitary, pair, family (2 adults with 2-6 eggs or young)
Treasure Double Standard
Eviscerating Claws (Ex) A successful critical hit disembowels and instantly slays a Medium or smaller victim (DC 15 Fort negates; creatures without vital organs such as Constructs, Plants, Oozes and Undead are immune to this effect). The save is Strength-based.
Eye Strike (Ex) As a full round action, a storm crow can charge a Small or larger opponent and attempt to gouge its eyes out. The storm crow gains a +4 Circumstance bonus to hit as a normal attack and if successful, gouges out both its opponent's eyes, blinding it. A successful Reflex save (DC 18) negates the blinding, but the opponent takes 2d8+2 points of damage instead. Creatures with more than two eyes are not blinded until all of their eyes are gouged out. The save is Dexterity-based.
Rend (Ex) If a storm crow successfully attacks with both claws, it latches onto the opponent’s body and tears the flesh. This attack automatically deals 2d6+2 points of damage.
Summon Thunderstorm (Su) Once a day as a standard action, a storm crow can cast control weather but can only cause thunderstorms. CL 13 as druid. The storm lasts for 8d12 hours and affects a circle in a 3-mile radius. In addition to wind and precipitation (usually rain, but sometimes also hail), thunderstorms are accompanied by lightning that can pose a hazard to characters without proper shelter (especially those in metal armor). Rain reduces visibility ranges by half, resulting in a -4 penalty on Spot and Search checks. It has the same effect on flames, ranged weapon attacks, and Listen checks as severe wind. Hail does not reduce visibility, but the sound of falling hail makes Listen checks more difficult (-4 penalty). Sometimes (5% chance) hail can become large enough to deal 1 point of lethal damage (per storm) to anything in the open. Once hail is on the ground, it costs 2 squares of movement to enter a hail-covered square. As a rule of thumb, assume one bolt per minute for a 1-hour period at the center of the storm. Each bolt causes electricity damage equal to 1d10 eight-sided dice. Storm crows can dismiss the storm as a standard action though the storm slowly clears 1d10 minutes.
Storm crows resemble ravens or common crows except they are much larger. In bright light, their long sharp talons and beaks shine like burnished gold and their sleek black feathers shimmer iridescently. Storm crows eat insects in addition to carrion. They find locust swarms delectable and a single storm crow can decimate a swarm of locusts in a matter of seconds.
Storm crows roost on the
tops of the largest trees, sometimes even roosting on the largest treant. Storm
crow nests are Huge objects requiring a Gargantuan or larger tree or treant to
hold their immense weight. Their nests are covered and always waterproof. Storm
crows are attracted to shiny objects and line their nests with stolen and
abandoned items. They collect coins, gems, jewelry, armor pieces (sometimes
complete sets), magical items and fine clothing. They are particularly fond of
rods of thunder and lightning. Their ability to cause thunderstorms is
legendary. In times of drought, druids have called on their services to help
fill oases in deserts or to prevent lakes and ponds from drying up.
A storm crow can carry 100
lbs. as a light load, 101-200 lbs. as a medium load, and 201-300 lbs. as a
heavy load. A storm crow can fly even while carrying a medium or heavy load but
its speed is reduced to 30 ft. (average). A storm crow can carry a rider on its
back with the rider taking a -5 penalty to the Ride check since storm crows are
not well suited for carrying riders.
No comments:
Post a Comment