Klurrod, Awakened Dire Ape
CR 6 XP: 2,400Male awakened dire ape cleric Zon-Kuthon 4
CE Large magical beast (augmented animal)
Init +4; Senses darkvision 60', low-light vision, scent; Perception +12
AC 19, touch 13, flat-footed 15 (+6 natural, -1 size, +4 Dex)
HP 107 (4d8+7d12+44)
Fort +13, Ref +10, Will +11
Speed 30 ft., climb 15 ft.
Melee 2 claws +15 (1d6+8) and bite +10 (1d8+4)
Space 10 ft., Reach 10 ft.
Spells Prepared (CL 4th)
2nd-Bulls Strength, Hold Person, Magic Circle Against Good
1st-Cause Fear (x2, DC 12), Cure Light Wounds, Obscuring Mist, Shatter (DC 12)
0th-Detect Magic, Guidance, Inflict Minor Wounds, Resistance, Virtue (Domain spell. Domains: Chaos, Evil)
Str 27, Dex 18, Con 18, Int 13, Wis 13, Cha 12
Base Atk +0; CMB +9; CMD 23
Feats Alertness, Combat Casting, Iron Will, Power Attack
Skills Climb +18, Linguistics +10, Perception +12, Sense Motive +3, Spellcraft +3, Stealth +8
Languages Common
SQ cast Chaos and Evil spells as 5th level
Gear potion of greater magic fang +2, potion of protection from arrows 10/magic
Other Gear bracers of armor +2, 100 gp
Rend (Ex) If Klurrod hits with both claw attacks he latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage.
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