Kazaphon, Skirsdag Cultist
CR 8 XP: 4,800
LE Medium outsider (evil, extraplanar, lawful)
Init +2; Senses Darkvision 60 ft., see in darkness; Perception +17
AC 22, touch 12, flat-footed 20 (+10 natural, +2 Dex)
HP 60 (8d8+24)
Fort +39, Ref +8, Will +13
DR 10/good; Immune fire and poison; SR 19; Resist acid 10, cold 10, electricity 10
Speed 30 ft., fly 40 ft. (good)
Melee +11/+6 +2 axiomatic dagger (1d4+3, 19-20/x2)
Special Attacks Divine ritual, spellcasting, spell-like abilities
Spell-Like Abilities (CL 8th)
Spells Known (CL 8th)
0th-Create Water, Detect Magic, Guidance, Inflict Minor Wounds, Mending, Read Magic, Resistance, Virtue
1st-Bane, Detect Chaos, Detect Good, Doom, Omen of Peril, Protection from Good
2nd-Curse of Ill Fortune, Eagle's Splendor, Hold Person, Owl's Wisdom, Spiritual Weapon
3rd-Cure Serious Wounds, Flame of Faith, Magic Circle Against Good, Wrack
4th-Castigate, Doomtide, Poison
During Combat The kazaphons as a whole are spellcasters in combat, unleashing torrents of unholy magic upon those they face in battle. In battle, an unholy communer will rave in a language only they understand but it is usually a fearsome sound when kazaphon's in a group begin to chant in unison and the world begins to bend. As a last resort, a kazaphon will attack with its dagger, though against obviously chaotic foes they will rarely hesitate.
If combat goes awry for them, they will first begin to pray to the darkness or attempt to push their bodies and minds further with their divine ritual and then attempt to teleport to safety.
Str 12, Dex 14, Con 17, Int 10, Wis 25, Cha 25
Base Atk +8; CMB +9; CMD 21
Feats Corrupt Spell, Disciple of Darkness, Dreamtelling, Malign Spell Focus
Skills Diplomacy +9, Intimidate +15, Knowledge (arcana) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +13, Perception +17, Sense Motive +14, Spellcraft +12, Survival +7
Languages Kazaphons don't speak anything but their own unholy raving language, but they understand Infernal and Celestial.
SQ unholy tongue
Environment The Nine Hells of Baator
Organization Solitary, pair or coven (3-10)
Treasure Standard and +2 axiomatic dagger
Divine Ritual (Su) At the fingertips of these unholy worshipers of the most dark of things is the ability to manipulate pure divine energy to their will, though at the cost of their mind and body. This ritual requires three kazaphons all within earshot of each other chanting in unison and a full-round action. Once the ritual is complete, one of them is granted a Miracle without XP cost. This ritual, however deals 2d6 points of damage to each of the unholy communer's Con, Wis and Cha scores. If the ability used requires a saving throw, the DC for it is 21 and based on Cha.
Unholy Tongue (Ex) Unholy communers speak in a strange dialect that is completely undecipherable, even by magic means. This language is a language only they understand and can't be translated by any means, including the tongues spell or the Polyglot epic feat.
See in Darkness (Su) Kazaphons can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
Unholy Spellcasting (Ex) A kazaphon casts spells as an 8th level favored soul. The save DC's are Wisdom-based. Typical Favored Soul spells known (6/8/8/7/4, base save DC 17 + spell level)
Kneeling before nothing is an unnerving sight to see, a woman clad in white with skin almost like coal or obsidian. She appears to be what was once a beautiful woman stripped of her hair and almost any sanity. On her back is a pair of detached bone wings and a long row of bony spines. She looks at you with empty, sad eyes and the grip on her strange blade tightens. She speaks a single, unknown word and the world around you seems to bend and twist.
Unholy communers stand roughly 5 and a half feet tall and weigh 120 lbs.
Unholy communers are the souls of the very first wicked creatures in creation that worshiped the first ancient baatorians. Even in their unholy afterlife, they worship the darkness below blindly and evoke the power of it, or some other darkness in the farthest reaches of the pits of Hell, even below Asmodeus himself. They don't carry unholy symbols or any obvious tools of worship other than an ultimately lawful dagger, some kazaphons of greater power will carry larger, more powerful weapons such as maces or longswords.
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