Tuesday, January 29, 2019

Bruudithin, Fallen Examiner

Bruudithin, Fallen Examiner
CR 11                                                                                              XP: 12,800
LE Large outsider (evil, extraplanar, lawful)
Init +1; Senses Darkvision 60 ft., see in darkness; Perception +24
AC 30, touch 10, flat-footed 29 (-1 size, +4 armor, +16 natural, +1 Dex)
HP 110 (13d10+39); fast healing 2
Fort +12, Ref +10, Will +10
DR 10/good; Immune disease, fire and poison; SR 20; Resist acid 10, cold 10, electricity 10
Speed 40 ft.
Melee Bite +16 melee (1d8+4, x2) and 2 slams +11 melee (1d8+2, x2)
Space 10 ft., Reach 10 ft.
Special Attacks Examine, spell-like abilities
Spell-Like Abilities (CL 13th) At will - blasphemy, blindness/deafness, bull's strength, deeper darkness, greater teleport (self plus 50 pounds of equipment only), quickened detect magic; 3/day - avasculate, enervation, eyebite; 1/day - trap the soul saves are Cha based.
During Combat Despite their great intelligence and scientific minds, fallen examiners are especially brutal combatants. With cold relentlessness they will slam their fists or claws or jaws into their would-be victims to the point of submission or unconsciousness, where the examiner will either take them to their lab or examine them then and there, depending on the circumstances. Fallen examiners usually try to have multiple bodies for experiments, but if they have too many of one type they will usually discard any extras or harvest them for parts.
If hard pressed, a fallen examiner will try to blind their opponent to make them an easier target or try to teleport away to safety to gather more information and either try to retrieve their victim once more or find a more attainable subject.
Str 19, Dex 12, Con 17, Int 27, Wis 12, Cha 14
Base Atk +13; CMB +18; CMD 29
Feats Graft Flesh, Improved Bull Rush, Legendary Artisan, Power Attack, Shock Trooper
Skills Bluff +12, Climb +14, Craft (alchemy) +24, Craft (weapons) +24, Handle Animal +24, Heal +11, Intimidate +16, Knowledge (arcana) +24, Knowledge (history) +24, Knowledge (nature) +24, Knowledge (planes) +24, Knowledge (religion) +24, Linguistics +18, Perception +24, Profession (surgeon) +9, Use Magic Device +17
Languages Abyssal, Common, Celestial, Infernal and a secret language of their own.
SQ mage armor
Environment Nine Hells of Baator
Organization Solitary, pair, assembly (3-10) or convention (11-40 plus 50-600 noncombatant soul-shells)
Treasure Standard
Examine (Ex) Fallen examiners are terrible, torturous creatures who embody the spirit of the Nine Hells, and their method of torture is surgery. Initiating an examination requires a full around action and is usable on any helpless or unconscious foes and lasts 1 minute per HD of the victim. The examiner makes sure to not cause any real damage to the creature's flesh as a knife or sword would, but he does indeed destroy the inner workings of them very meticulously in his search for knowledge. Each minute under the examination of this creature deals 1d3 damage to each one of the creature's stats and an additional 2 damage to the creature's Con score. If by the end of the experimentation the creature is not dead, it slowly loses 1 Con per round as it lay helpless, broken and little more than a bloody mess of detached organs and limbs, not even able to speak or see. After the examination is complete, the fallen examiner receives a +1 bonus on the knowledge checks corresponding with the creature's type per HD the creature had for 24 hours after the examination is complete
Mage Armor (Su) The glowing corona of the bruudithin is the result of medical experimentation on one's self, but it does have a use. A fallen examiner is surrounded by a constant mage armor effect, with a caster level equal to their HD. It is deactivatable and resumable as a free action, but the glow is always active.
See in Darkness (Su) Bruudithins can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
Standing an amazing eleven feet from head to foot, this creature is a grotesque creature of hellish science. Its body is a muscular frame of cancerous tissue and glowing white skin. Its head is a strange combination of several different biological features such as several jaws, alien eyes and superfluous sockets and horns. It reaches out with a cold iron scalpel in an attempt to cut you open and examine what's inside.
Bruudithin's stand roughly 10 feet tall, weigh 600 to 700 lbs.
Fallen examiners are a terrible race of devils whose only desire is to get their claws on whatever they can and examine every inch of everything, inside and out and by any means necessary. They tend to dwell in underground laboratories either alone or in mass, operating on whatever hapless creature they got their claws around, usually a tortured soul-shell damned to hell for its wicked ways in life.
No two fallen examiners look alike, usually because when victims run out they will alter or examine themselves, leaving them aberrant and twisted looking and each one seems to have a different style for self-mutilation and experimentation. One feature most share is cancer-like tissue growing on their skin, which makes every inch of them glow with unnatural, dull white light. Some fallen examiners might have different natural weapons, such as claws or a tail slap instead of a slam attack, due to their widely differing physical appearances.

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