Angel, Shayal "Angelic Guardian"
CR 5 XP: 1,600LG Medium outsider (angel, extraplanar, good)
Init +1; Senses Darkvision 60 ft., low-light vision; Perception +10
Aura Protective
AC 22, touch 11, flat-footed 21 (+6 natural, +5 armor, +1 Dex)
HP 32 (5d8+10)
Fort +6, Ref +5, Will +6
Defensive Abilities Fort +10 against poison; DR 5/evil; Immune acid, cold and petrification; Resist electricity 5, fire 5
Speed 40 ft., fly 50 ft. (good)
Melee +1 flaming longsword +10 melee (1d8+4 and 1d6 fire, 19-20/x2) slam +6 (1d6+4)
Special Attacks Heavenly burn, maneuvers, spell-like abilities, stances
Spell-Like Abilities (CL 5th) At will - cure minor wounds, detect evil, shield of faith; 3/day - cure light wounds, prayer; 1/day - plane shift. All saves are Cha-based.
During Combat Shayal live for combat, not because they love bloodshed, but they revel in their duty to extinguish evil in the multiverse in all its forms and think it's best done with a strong swing of a sword. A shayal will rarely flee from a battle it deems worthy to fight but will refuse to fight good-aligned opponents or neutral opponents who have done no harm unless provoked by either. Unless fighting beings of true evil such as demons or devils, it will not fight to the death, preferring to leave mortals of smaller power alive to regret their actions.
A shayal's natural and wielded weapons are treated as good-aligned for the purposes of overcoming damage reduction.
Str 17, Dex 12, Con 15, Int 14, Wis 15, Cha 14
Base Atk +5; CMB +8; CMD 19
Feats Power Attack, Weapon Focus (Longsword)
Skills Acrobatics +13, Craft (weapons) +7, Diplomacy +4, Heal +8, Intimidate +10, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +10, Sense Motive +7, Survival +2, Swim +11
Languages Shayal speak Celestial and Common but can speak with any creature with a language due to its tongues ability.
Environment Any upper plane
Organization Solitary, pair, squad (3-20) or army (21-200)
Treasure Standard plus +1 flaming longsword
Heavenly Burn (Su) Shayal are warriors against the forces of evil, and their flaming swords will not be ignored even by fiends. The fire damage dealt by their flaming sword ignores the fire resistance of creatures with the evil subtype, and still deals half damage to said creatures with fire immunity. This ability is not granted to any non-angel wielding a shayal's flaming sword.
Maneuvers (Ex) A Shayal has knowledge of several martial maneuvers from the Devoted Spirit and Golden Saint disciplines. It knows three maneuvers, all of which it may have readied at one time. It has an initiator level of 3rd. As a swift action, it may regain all of its expended maneuvers, although it cannot initiate any in the same round. It may change its readied maneuvers by meditating for five minutes. Typical Manuevers Readied
Strikes: Paladin’s Charge, Crusader’s Strike, Templar’s Strike Stances: A Shayal has knowledge of one martial stance from the Devoted Spirit and Golden Saint disciplines.
Typical Stances Known Martial Spirit
Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the shayal. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 5th). This aura can be dispelled, but the shayal can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in a shayal's statistics block.)
Tongues (Su) Shayal can speak with any creature that has a language, as though using a tongues spell (CL 5th). This ability is always active.
This beautiful humanoid appears to be a simple human, but from its shoulders spread two beautiful, white-feathered wings. It's almost gold-colored sword ignites with holy fire and it smiles with triumphant warrior's zeal.
The shayal are the foot-soldiers of the upper planes. They are most often employed into vast scale conflicts with against evil creatures and even sometimes employed by righteous kings against opposing armies of evil. These warriors can be found anywhere in the upper planes (when not fighting in the lower planes) as anything from upstanding knights of Celestia to freedom fighters of Arborea.
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