The Pale Queen
Female Veiled Isle girallon vampire barbarian 4
CE Large undead (augmented magical beast)
Init +9; Senses darkvision 60 ft., low-light vision, scent; Perception +29
AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural, -1 size, +1 dodge)
HP 110 (7d10+4d12+46); fast healing 5
Fort +13, Ref +13, Will +7
DR 10/magic and silver; Immune undead traits; Resist channel resistance +4, cold 10, electricity 10 ; Weaknesses vampire weaknesses
Speed 50 ft., 50 ft.
Melee bite +17 (1d6+7), 4 claws +17 (1d4+7 plus rend), slam +17 (1d6+7 plus energy drain)
Space 10 ft., Reach 10 ft.
Special Attacks blood drain, children of the night, create spawn, dominate (DC 16), energy drain (2 levels, DC 16), rage (13 rounds), rage powers (superstition, surprise accuracy), rend (4 claws, 1d4+6)
Before Combat Statistics While Raging AC 19, touch 13, flat-footed 13 hp 109 (7d8+4d12+33) fast healing 5 Fort +13, Ref +13, Will +9 OFFENSE Melee bite +19 (1d6+9), 4 claws +19 (1d4+9 plus rend) Slam +19 (1d6+9 plus energy drain) Space 10 ft.; Reach 10 ft. Special Attacks blood drain, children of the night, create spawn, dominate (DC 16), energy drain (2 levels, DC 16), rage (13 rounds), rage powers (superstition, surprise accuracy), rend (4 claws, 1d4+8) STATISTICS Str 29, Dex 21, Con —, Int 8, Wis 14, Cha 17
Str 25, Dex 21, Con -, Int 8, Wis 14, Cha 17
Base Atk +11; CMB +19; CMD 35
Feats Improved Initiative, Iron Will, Skill Focus (Perception), Toughness
Skills Climb +22, Perception +29, Stealth +19
Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common
SQ change shape (dire bat or wolf, beast shape II), gaseous form, shadowless, spider climb, trap sense+1, uncanny dodge
Environment warm forests
Organization solitary or company (5-8)
Treasure none
This four-armed, gorilla-like creature, covered with matted white fur, roars in rage as it rears up to its full, towering height.
Girallons are among the jungle's most dangerous predators.
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