Devil, Franzenshesiah
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +9; Senses Darkvision 60 ft., see in darkness, soulsight 60 ft.; Perception +19
AC 20, touch 15, flat-footed 15 (+5 natural, +5 Dex)
HP 105 (10d10+50)
Fort +11, Ref +12, Will +7
DR 10/good; Immune fire, poison; SR 20; Resist acid 10, cold 10
Speed 40 ft.
Melee 2 claws +14 (2d6+4 plus poison)
Special Attacks Soul Trap
Spell-Like Abilities At Will - dimensional anchor, greater teleport (self plus 50 lbs of objects only), charm person (DC 15) 3/day - quickened suggestion (DC 17), invisibility, wall of fire 1/day summon (level 4, 1 Franzenshesiah, 35%)
Str 19, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Base Atk +10; CMB +14; CMD 29
Feats Ability Focus (Soul Trap), Alertness, Improved Initiative, Iron Will, Quicken Spell-Like Ability (Suggestion)
Skills Bluff +18, Diplomacy +18, Intimidate +18, Knowledge (arcana) +16, Knowledge (planes) +16, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +14
Languages Celestial, Common, Draconic, Infernal; Telepathy 100 ft.
Environment any (Hell)
Organization solitary or pair
Treasure special
Soulsight (Su) A Franzenshesiah can see any living creature with a soul if it resides on the same plane as the keeper regardless of any attempts to hide or disguise, magical or mundane, short of a wish spell.
Soultrap (Su) When a sentient mortal creature dies within 100 feet of a Franzenshesiah, the devil may attempt to entrap the soul in a gem before it moves on to its afterlife. The dead creature must make a DC 21 Will save or have its soul captured permanently. While captured the creature cannot be raised or resurrected. The soul can be released by destroying the gem (AC 10, Hardness 1, Hp 5).
Poison (Ex) Claw—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.
This red-skinned fiend has a powerful physique and bone spurs that protrude from its flesh. Massive horns curve downward from the crown of its head,and bandoliers festooned with glowing gems adorn its torso.
Franzenshesiahs are very specialized jailers of the Nine Hells, collecting and keeping the souls of the living in gemstone prisons. Souls are both power and currency in the lower planes, with the souls of talented or more accomplished individuals being worth more than that of inconsequential mortals. Franzenshesiah have been known to try to bargain for souls, trade or sell souls. They also will tempt mortals into consigning their souls to the hells though contract or action.
Franzenshesiahs carry no tangible treasure but may have a very rare or unique soul in their collection.
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