Princess Arvoitus Thrune, Half-Fiend Sorceress,
sister of Abrigrail II
CR 18 XP: 153,600Female half-fiend human Sorcerer 16
LE Medium outsider (native, evil, lawful)
Init +8; Senses darkvision 60 ft.; Perception +1
AC 24, touch 15, flat-footed 19 (+1 natural, +8 armor, +4 Dex)
HP 152 (16d6+96)
Fort +11, Ref +11, Will +11
DR 10/magic; Immune poison; SR 26; Resist acid resistance 10, cold resistance 10, electricity resistance 10, fire resistance 10
Speed 30 ft., fly 40 ft. (average)
Melee rod of alertness +14/+9 (1d6+7) or 2 claws +14 (1d4+7) bite +7 (1d6+5)
Special Attacks smite good (+16 damage), spells
Spell-Like Abilities (CL 16): 1/day – blasphemy, contagion, desecrate, horrid wilting, unhallow, unholy blight 3/day – darkness, poison, unholy aura
Spells Known (CL 17th)
0th (6/day)-Arcane Mark, Dancing Lights, Daze (DC 17), Detect Magic, Flare (DC 16), Ghost Sound (DC 16), Message, Open/Close (DC 16), Resistance
1st (8/day)-Animate Rope, Charm Person (DC 18), Color Spray (DC 17), Disguise Self, Endure Elements
2nd (7/day)-Alter Self, Arcane Lock, Blindness/Deafness (DC 18), Blur, Gust of Wind (DC 17)
3rd (7/day)-Protection from Energy, Stinking Cloud (DC 19), Suggestion (DC 20), Wind Wall
4th (7/day)-Confusion (DC 21), Dimension Door, Resilient Sphere (DC 20), Stone Shape
5th (7/day)-Break Enchantment, Dominate Person (DC 22), Passwall, Teleport
6th (6/day)-Antimagic Field, Greater Dispel Magic, Wall of Iron (DC 22)
7th (5/day)-Ethereal Jaunt, Phase Door
8th (3/day)-Maze
Str 16, Dex 19, Con 22, Int 20, Wis 12, Cha 23
Base Atk +8; CMB +11; CMD 25
Feats Combat Casting, Dodge, Greater Spell Penetration, Improved Counterspell, Improved Initiative, Spell Focus (Enchantment), Spell Penetration
Skills Bluff +27, Diplomacy +17, Intimidate +17, Knowledge (arcana) +24, Linguistics +24, Spellcraft +26, Survival +2
SQ snake familiar (+2 to Bluff checks), spell-like abilities, summon familiar
Gear rod of alertness, amulet of health +4, +5 bracers of armor, cloak of etherealness, clear ioun stone, orange ioun stone, ring of protection +3
Albion Thrune,
Third Cousin of the Queen
CR 13 XP: 25,600Male human sorcerer 14
LE Medium humanoid (human)
Init +7; Senses Perception +5
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
HP 77 (14d6+28)
Fort +5, Ref +7, Will +9
Speed 30 ft.
Melee +9/+4 rod of thunder and lightning (1d6+2)
Special Attacks spells
Spells Known (CL 14th)
0th-Acid Splash, Detect Magic, Flare (DC 15), Light, Message, Open/Close, Ray of Frost, Read Magic, Touch of Fatigue (DC 15)
1st-- (8/day), Burning Hands (DC 16), Chill Touch (DC 16), Grease, Magic Weapon, Reduce Person
2nd-- (7/day), Acid Arrow (DC 17), Cats Grace, Fog Cloud (DC 17), Protection from Arrows, Resist Energy
3rd-- (6/day), Dispel Magic, Fireball (DC 18), Gaseous Form, Hold Person (DC 18)
4th-- (7/day), Black Tentacles (DC 19), Enervation (DC 19), Illusory Wall (DC 19), Mass Reduce Person (DC 19)
5th-- (7/day), Dominate Person (DC 20), Feeblemind (DC 20), Interposing Hand
6th-- (5/day), Forceful Hand, Globe of Invulnerability
7th-- (3/day), Waves of Exhaustion (DC 22)
Str 11, Dex 16, Con 12, Int 17, Wis 10, Cha 21
Base Atk +7; CMB +7; CMD 20
Feats Greater Spell Penetration, Improved Familiar, Improved Initiative, Spell Penetration, Toughness
Skills Intimidate +9, Knowledge (arcana) +17, Linguistics +18, Perception +5, Spellcraft +22, Stealth +3, Use Magic Device +6
SQ hawk familiar, scribe scroll, summon familiar
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