Queen Avareth
CR 11 XP: 12,800Female sea crone (half-mermaid / half sea hag) cleric of Demogorgon 8
CE Medium monstrous humanoid (aquatic)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +17
Aura horrific appearance (60 ft.)
AC 17, touch 14, flat-footed 13 (+3 natural, +4 Dex)
HP 130 (4d10+8d8+60)
Fort +15, Ref +15, Will +17
Defensive Abilities evasion; SR 15
Speed 30 ft., swim 40 ft.
Melee 2 claws +13 (1d4+3)
Special Attacks channel negative energy 8/day (DC 19, 4d6), destructive aura (+4, 8 rounds/day), destructive smite (+4, 7/day), evil eye, scythe of evil (4 rounds, 1/day)
Spell-Like Abilities (CL 8th) 7/day touch of evil (4 rounds)
Spells Prepared (CL 8th)
4th-Death Ward, Poison (DC 18), Summon Monster IV, Unholy Blight (D DC 18)
3rd-Bestow Curse (DC 17), Blindness/Deafness (DC 17), Cure Serious Wounds, Rage (D), Searing Light
2nd-Bears Endurance, Death Knell (DC 16), Hold Person (DC 16), Shatter (D DC 16), Sound Burst (DC 16)
1st-Bane (DC 15), Cause Fear (DC 15), Doom (DC 15), Entropic Shield, Protection from Good (D), Shield of Faith
0th-Detect Magic, Detect Poison, Guidance, Light (D Domain spell)
Domain: Evil, Destruction
Str 17, Dex 18, Con 20, Int 12, Wis 18, Cha 20
Base Atk +10; CMB +13; CMD 27
Skills Bluff +21, Diplomacy +13, Disguise +13, Intimidate +13, Perception +17, Sense Motive +6, Spellcraft +10, Stealth +15, Swim +11
Languages Aquan, Common, Giant
SQ amphibious, aura, soulbound
Gear necklace of steam bursts (type V) (this item is identical to a necklace of fireballs except that the explosions produce bursts of steam with the same area of effect and damage as a fireball)
Other Gear cloak of resistance +3, ring of evasion, coral and emerald crown (3,500 gp), gold and coral armlets (200 gp each), pearl nipple ring (100 gp)
Evil Eye (Su) Three times per day, Avareth can cast her gaze upon any single creature within 30 feet. The target must succeed on a DC 17 Will save or be charmed as the charm monster spell for three days, although remove curse or dispel evil can restore its right mind sooner. Creatures with immunity to charm effects are not affected by the sea crone’s evil eye. The save DC is Charisma-based.
Horrific Appearance (Su) When angry (a free action of the sea crone’s choice) or while involved in combat, Avareth’s beauteous appearance dissolves and is replaced by the revolting form of a sea hag with a large circular scar on her left breast as the symbol of her membership in the Ring of the Kraken. Anyone who sets eyes upon her must succeed on a DC 19 Fortitude save or instantly be weakened, taking 2d6 points of Strength damage. This damage cannot reduce a victim’s Strength score below 0, but anyone reduced to a Strength of 0 is helpless. Avareth can resume her comely mermaid appearance as a free action once she is no longer in battle. Creatures that are affected by this power or that successfully save against it cannot be affected again by her horrific appearance for 24 hours. Creatures with immunity to fear effects are not affected by the sea crone’s horrific appearance. The save DCs are Charisma-based.
Soulbound (Su) Upon death, Avareth’s soul travels to the Abyssal layer of Demogorgon. Resurrection spells can return her to life, but she is otherwise confined there for eternity serving at the whim of her Abyssal master. New Spells Included in this appendix are two new spells and a new creature template that are used in this adventure.
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