Klarrouth, Fire Giant Hacker
CR 16 XP: 76,800
Male fire giant fighter 6LE Large humanoid (fire, giant)
Init +5; Senses low-light vision; Perception +20
AC 29, touch 11, flat-footed 28 (+10 armor, +1 deflection, +1 Dex, +8 natural, -1 size)
HP 208 (15d8+6d10+103)
Fort +18, Ref +8, Will +12
Defensive Abilities bravery +1, rock catching; Immune fire; Resist cold 10; Weaknesses vulnerable to cold
Speed 30 ft.
Melee +2 flaming burst greatsword +32/+27/+22/+17 (3d6+23/17-20 plus 1d6 fire), slam +23 (1d6+6) or 2 slams +28 (1d8+12)
Ranged rock +17 (1d8+18)
Space 10 ft., Reach 10 ft.
Special Attacks heated rock, rock throwing (120 ft.), weapon training (heavy blades +1)
Str 34, Dex 13, Con 19, Int 13, Wis 16, Cha 14
Base Atk +17; CMB +30 (+31 overrun, +31 sunder); CMD 42 (44 vs. overrun, 44 vs. sunder)
Feats Blind-Fight, Cleave, Great Cleave, Improved Critical (greatsword), Improved Initiative, Improved Overrun, Improved Sunder, Iron Will, Persuasive, Power Attack, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword), Will of Giants
Skills Bluff +5, Climb +18, Craft (weapons) +20, Diplomacy +16, Intimidate +20, Knowledge (dungeoneering) +10, Perception +20
Languages Common, Draconic, Giant
SQ heated rock
Gear +2 half-plate, +2 flaming burst greatsword, boots of speed, ring of feather falling, gold crown (350 gp value)
Toroth, Fire Giant Pugilist
CR 14 XP: 38,400Male fire giant brawler 4
LE Large humanoid (fire, giant)
Init +2; Senses low-light vision; Perception +13
AC 26, touch 12, flat-footed 24 ((+6 armor, –1 Dex, +8 natural, –1 size, +1 dodge, +2 Dex)
HP 251 (15d12+4d10+132)
Fort +20, Ref +11, Will +9
Defensive Abilities rock catching; Immune fire; Weaknesses vulnerability to cold
Speed 40 ft. (30 ft. in armor)
Melee unarmed strike +28/+23/+18 (2d6+15)
Space 10 ft., Reach 10 ft.
Special Attacks brawler’s flurry, knockout 1/day (DC 25), maneuver training (bull rush +1), martial flexibility 5/day, rock throwing (120 ft.)
Str 36, Dex 14, Con 24, Int 13, Wis 12, Cha 13
Base Atk +15; CMB +29; CMD 42
Feats Cleave, Great Cleave, Improved Overrun, Improved Sunder, Improved Unarmed Strike, Iron Will, Power Attack, Toughness, Weapon Focus (greatsword, unarmed strike), Weapon Specialization (unarmed strike)
Skills Acrobatics +2, Appraise +7, Climb +24, Craft (armor) +20, Craft (weapons) +16, Intimidate +12, Knowledge (dungeoneering) +10, Perception +13
Languages Common, Giant, Ignan
SQ brawler’s cunning, heated rock, martial training
Gear +2 mithril shirt
Environment warm mountains
Organization solitary, gang (2-5), band (6-12 plus 35% noncombatants and 1 adept or cleric of 1st-2nd level), raiding party (6-12 plus 1 adept or sorcerer of 3rd-5th level, 2-5 hell hounds, and 2-3 trolls or ettins), or tribe (20-30 plus 1 adept, cleric, or sorcerer of 6th-7th level; 1 fighter or ranger of 8th-9th level as king; and 17-38 hell hounds, 12-22 trolls, 7-12 ettins, and 1-2 young red dragons)
Treasure standard (half-plate, greatsword, other treasure)
Heated Rock (Su) Fire giants transfer the heat of their bodies to rocks as part of an attack action when they throw rocks. A heated rock deals 1d6 points of additional fire damage on a hit.
This lumbering giant has short stumpy legs and powerful, muscular arms. Its hair and beard seem to be made of fire.
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