Egrihl the Shadow Lord
CR 8 XP: 4,800Male human shadow lord (Pathfinder Roleplaying Game Bestiary 4 “Shadow Creature”) ranger 6
NE Medium outsider (augmented human, native)
Init +5; Senses darkvision 60 ft., low-light vision, see in darkness; Perception +11
AC 22, touch 16, flat-footed 16 (+5 armor, +1 shield, +5 Dex)
HP 55 (6d10+18)
Fort +7, Ref +10, Will +4
Defensive Abilities incorporeal step,7 shadow blend; DR 10/-; SR 14; Resist cold 15, electricity 5
Speed 20 ft.
Melee +1 battleaxe +6/+1 (1d8+2/×3) or handaxe +5 (1d6/×3) or touch attack +7 touch (1d6+1)
Special Attacks cloying gloom burst 3/day (30 ft. cone, DC 15), combat style (two-weapon combat), favored enemies (animals +2, magical beasts +4)
Spell-Like Abilities (CL 6th; ranged touch +11) At will—ray of sickening (DC 12) 3/day—shadow conjuration, shadow step 1/day—shadow walk (DC 16)
Spells Prepared (CL 3rd)
1st-—Delay Poison, Entangle (DC 13)
Str 12, Dex 21, Con 14, Int 10, Wis 14, Cha 12
Base Atk +6; CMB +7; CMD 22
Feats Dodge, Endurance, Mobility, Spring Attack, Toughness, Two-Weapon Defense, Two-Weapon Fighting
Skills Acrobatics +5, Climb +8, Handle Animal +10, Heal +11, Intimidate +10, Knowledge (nature) +9, Perception +11, Stealth +20, Survival +11
Racial Modifiers +8 Stealth
Languages Common
SQ favored terrain (forest +2), hunter’s bond (dog named Marko), planar thinning 1/day, track +3, wild empathy +7
Gear 1 hide armor, +1 battleaxe, handaxe
Treasure Hunter’s Mask
Aura moderate transmutation; CL 6th Slot head; Price 20,000 gp Weight 1 lb.
DESCRIPTION
This object is a wooden mask carved from darkest mahogany and bearing inlaid ebony to form winding sigils across its face.
The hunter’s mask provides the benefits listed below only if the wearer has the favored enemy class ability; it is simply a decorative accessory in the possession of other classes. If the wearer does not already possess darkvision, the ranger gains that ability with a 60-ft. range. The wearer gains a +4 bonus to Survival checks when tracking, regardless of quarry. This benefit stacks with the ranger’s usual advantage when tracking favored enemies.
Once per day, the wearer can cast aspect of the wolf and bear’s endurance on himself.
CONSTRUCTION
Requirements Create Wondrous Item, aspect of the wolf, bear’s endurance, darkvision, Cost 10,000 gp
Cloying Gloom Burst (Su) Three times per day, the shadow lord can unleash a 30-foot cone of cloying gloom. On a failed Fortitude saving throw, creatures in the cone are affected by a slow spell (caster level equal to the shadow lord’s Hit Dice) and are blinded for the duration of the slow effect.
Incorporeal Step (Su) When a shadow lord moves, it gains the incorporeal subtype and quality, including a deflection bonus to AC equal to its Charisma bonus. It loses the incorporeal subtype and special ability when it stops moving.
Planar Thinning (Su) Once per day as a full-round action, a shadow lord can thin the barriers between the Material Plane and Shadow Plane, making it considerably easier for creatures to cross between the two. This functions like the planar travel aspect of the gate spell (CL 6th). This planar thinning is immediately dispelled if in an area of normal or bright light.
Shadow Blend (Su) In any illumination other than bright light, a shadow lord blends into the shadows, giving it concealment (20% miss chance). A shadow lord can suspend or resume this ability as a free action.
MARKO
Male dog (Pathfinder Roleplaying Game Bestiary “Dog”)N Small animal
Init +4; Senses low-light vision, scent; Perception +8
AC 19, touch 15, flat-footed 15 (+4 Dex, +4 natural, +1 size)
hp 19 (+6)
Fort +5; Ref +7; Will +2
Defensive Abilities evasion
Speed 40 ft.
Melee bite +6 (1d4+3)
Str 14, Dex 18, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 17 (21 vs. trip)
Feats Skill Focus (Perception), Weapon Focus (bite) Skills Acrobatics +4 (+12 to jump), Perception +8, Survival +3; Racial Modifiers +4 to survival when tracking by scent
SQ tricks (come, defend, fetch, fighting, guard, track)
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