Knem Koth
CR 24 XP: 1,228,800
NE Huge outsiderInit +5; Senses Senses darkvision 120 ft., detect good, detect thoughts, true seeing; Perception +9
Aura deeper darkness (20 ft., as the spell)
AC 39, touch 22, flat-footed 34 (-2 size, +17 natural, +9 dodge, +5 Dex)
HP 573 (31d12+372); regeneration 30
Fort +29, Ref +22, Will +21
Defensive Abilities freedom of movement, rock catching, shadow blend; DR 20/epic and good; Immune ability damage, ability drain, charm and compulsion effects, death effects, energy drain, petrification, poison; SR 35; Resist acid 20, cold 20, electricity 20, fire 20
Speed 40 ft.
Melee slam +44 (2d8+15 plus 2d6 Str damage), tentacle +39 (4d8+7 plus 2d6 Str damage plus grab)
Space 15 ft., Reach 15 ft.
Special Attacks constrict (4d6+7), create spawn, strength damage
Spell-Like Abilities (CL 24th; melee touch +40, ranged touch +35) Constant—detect good, detect thoughts (DC 19), freedom of movement, true seeing At will—astral projection, control winds, greater dispel magic, greater teleport, shadow walk (DC 23), shapechange 3/day—enervation, geas/quest, power word kill, power word stun, shadow conjuration (DC 21), shadow evocation (DC 22), wall of shadow (as wall of stone, but made of shadowstuff) 1/day— greater shadow conjuration (DC 24), greater shadow evocation (DC 25), shades (DC 26), summon (level 9, 36 HD worth of shadows, greater shadows, or shadow creatures or 2d8 shadow giants 100%)
Str 41, Dex 21, Con 35, Int 25, Wis 29, Cha 25
Base Atk +31; CMB +48; CMD 72
Languages Auran, Celestial, Common, Giant; telepathy 120 ft.
Environment Plane of Shadow
Organization solitary (unique)
Treasure triple
Command Shadow Creatures (Su) Knem Koth can command shadow creatures (those native to the Plane of Shadow, those with the Shadow Creature template, shadows, and greater shadows) via telepathy or by speaking to the creature. The creature can make a DC 32 Will save to resist. This functions like mass suggestion but can affect mindless creatures. Knem Koth can suggest obviously harmful or suicidal acts (though nonmindless creatures gain a +10 bonus on their saving throws against these suggestions). The commanded course of activity can have a duration of up to 1 hour. If Knem Koth issues a new command to a creature, the previous command is discarded. Once a creature succeeds at its save against this effect, it is immune to further commands from Knem Koth for one day. The save DC is Charisma-based.
Create Spawn (Su) A living creature slain by Knem Koth becomes a shadow or greater shadow in 1d4 rounds. These spawn are under the command of Knem Koth and remain so until he is destroyed. They do not possess any of the abilities they had in life.
Shadow Blend (Su) In any illumination other than bright light, Knem Koth blends into the shadows, giving it concealment (20% miss chance). Knem Koth can suspend or resume this ability as a free action.
Shadow Mastery (Su) Any shadow, greater shadow, creature native to the Plane of Shadow, or creature with the Shadow Creature template that attempts to attack Knem Koth with a melee attack must succeed on a DC 32 Will save. If the save fails, the creature cannot attack Knem Koth for 1d4 rounds. Once a creature succeeds on its save, it is immune to this ability for one day. The save DC is Charisma-based.
Strength Damage (Su) Knem Koth’s slam attack and tentacle attack as well as any melee weapon attacks deals 2d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.
No comments:
Post a Comment