Wednesday, February 20, 2019

Huge Iron Golem "Hydra"

Huge Iron Golem "Hydra"
CR 14                                                                                                               XP: 38,400
N Huge construct
Init -2; Senses darkvision 60 ft., low-light vision; Perception +0
AC 29, touch 6, flat-footed 29 (-2 Dex, +23 natural, -2 size)
HP 166 (18d12+30); fast healing 10 (while in contact with the wall of fire)
Fort +6, Ref +3, Will +6
DR 15/adamantine; Immune construct traits, magic
Speed 20 ft.
Melee 5 bites +31 (2d8+15)
Space 15 ft., Reach 15 ft.
Special Attacks breath weapon, severing bite
Str 40, Dex 7, Con -, Int -, Wis 11, Cha 1
Base Atk +18; CMB +35; CMD 43
Environment  any
Organization solitary or gang (2-4)
Treasure none
Breath Weapon (Su) As a free action once every 1d4+1 rounds, an iron golem can exhale a 10-foot cube of poisonous gas. This gas cloud persists for 1 round; any creature within the area when the golem creates it (as well as any creature that passes through the cloud during the remainder of that round) is exposed to the cloud’s poisonous effects. This poison is magically created each time the golem uses this power. Breath weapon—inhaled; save Fort 19; frequency 1/round for 4 rounds; effect 1d4 Constitution damage; cure 2 saves. The save DC is Constitution-based.
Immunity to Magic (Ex) AAn iron golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below. • A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw. • A magical attack that deals fi re damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An iron golem gets no saving throw against fi re effects. • An iron golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.
Severing Bite (Ex) The iron hydra’s bite is capable of slicing through metal and cutting through bone. Against objects, an iron hydra’s bite ignores hardness. An iron hydra threatens a critical hit on a 19–20 with its bite attacks. Upon a natural 20 (followed by a successful roll to confi rm the critical hit), the bite severs an opponent’s head (if it has one) from its body.
This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.
An iron golem has a humanoid body made from iron. It can be sculpted into any shape its creator desires, but it almost always displays armor of some sort, from simple and utilitarian to ceremonial and ornate. Its features are much smoother than those of a stone golem.  Iron golems sometimes carry a weapon in one hand, though they rarely use these, relying instead on their slam attacks.  An iron golem is 12 feet tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor.  Although the practice has fallen out of favor in modern times, the ancients of certain powerful civilizations once took great pride in crafting iron golems of tremendous size and strength. These golems, which are never smaller than Huge, still exist in remote parts of the world, mindlessly following the orders of a long-dead empire.  Construction An iron golem's body is sculpted from 5,000 pounds of iron, smelted with rare tinctures costing at least 10,000 gp.  Iron Golem CL 16th; Price 150,000 gp Construction Requirements Craft Construct, cloudkill, geas/quest, limited wish, polymorph any object, creator must be caster level 16th; Skill Craft (armor) or Craft (weapons) DC 21; Cost 80,000 gp

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