Teradolor
CR 28 XP: 4,915,200CE Huge outsider (abomination, chaotic, evil)
Init +6; Senses Perception +49
AC 35, touch 10, flat-footed 33 (-2 size, +25 natural, +2 Dex)
HP 910 (52d12+572); regeneration 40
Fort +45, Ref +36, Will +33
DR 20/epic; Immune Abomination traits; SR 40
Speed 100 ft., fly 280 ft. (poor)
Melee 2 Claws +94 (4d8+44/19-20 plus maiming)
Space 15 ft., Reach 15 ft.
Special Attacks Final strike, maiming, masochism, reopen wounds, sadistic glee, spell-like abilities, summon Shredstorm
Spell-Like Abilities (CL 28th) At will - Blade barrier, destruction, disintegration, harm, symbol of pain; 3/day - Greater ruin, implosion
During Combat Teradolors charge into combat, tearing their foes to pieces with their claws. Against powerful foes, Teradolors first use their spell-like abilities and summon shredstorms to help them.
Str 51, Dex 14, Con 33, Int 10, Wis 8, Cha 24
Base Atk +52; CMB +74; CMD 86
Feats Awesome Blow, Blinding Speed (x4), Cleave, Devastating Critical (Claw), Dire Charge, Great Cleave, Greater Weapon Focus (Claw), Greater Weapon Specialization (Claw), Improved Critical (Claw), Improved Initiative, Improved Power Attack, Overwhelming Critical (Claw), Power Attack, Weapon Focus (Claw), Weapon Specialization (Claw)
Skills Acrobatics +32, Bluff +62, Intimidate +62, Knowledge (planes) +50, Perception +49, Stealth +52
SQ negative energy affinity
Environment any
Organization solitary
Treasure standard
Final Strike (Su) When a Teradolor is killed, it explodes in a 100 ft. radius burst of destructive force. This burst deals 20d6 negative energy damage and 35d6 force damage.
Reopen Wounds (Su) As a free action, a Teradolor can reopen any wounds that the opponent it targets has been healed within the last hour.
Maiming (Su) All of a Teradolor's natural weapons, and any weapon it holds, is treated as a maiming weapon (see this thread).
Masochism (Sp) All Teradolors are constantly under the effect of a masochism spell.
Sadistic Glee (Su) Whenever a Teradolor deals 50 damage or 5 ability damage to any opponent, it gains a +10 bonus to damage for the rest of the battle. If a Teradolor kills a creature, it automatically gain the effects of death knell. Soul Bind is automatically used on creatures that are killed by a Teradolor. All trapped souls are bound in the Teradolor. If the Teradolor currently has temporary hit points from death knell equal to its current hit dice times 20, it permanently gains 1 HD.
Summon Shredstorm (Sp) Three times per day, a Teradolor can summon 4d6 Shredstorms.
Regeneration (Ex) A Teradolor's regeneration is bypassed by positive energy and holy weapons.
Negative Energy Affinity (Su) A Teradolor is harmed by positive energy and healed by negative energy, as if it was undead.
Born of pain and suffering, Teradolors inflict pain on mortals and deities alike with sadistic glee. They seek to cause as much pain as possible, to themselves and to others. Teradolors appear as a vaguely humanoid creature covered in razor-sharp spiked chains. Like a giant form of kytons, they have silver skin and a draconic head and wings. They have claws that are as sharp as knifes and eyes that constantly bleed black blood (though this does not block their sight).
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