Thursday, January 24, 2019

necodius

Necodius
CR 24                                                                                                                 XP: 1,228,800
CE Huge humanoid (abomination, chaotic, evil, incorporeal)
Init +4; Senses Perception +53
AC 35, touch 35, flat-footed 31 (+23 deflection, +4 Dex, -2 size)
HP 414 (36d8+252); regeneration 30
Fort +31, Ref +28, Will +38
DR 26/epic and silver; Immune Abomination traits, divine immunity; SR 36
Speed 30 ft., fly 200 ft. (perfect)
Space 15 ft.
Special Attacks Bane of the divine, intercession, profane blast, spell-like abilities, summon quells
Spell-Like Abilities (CL 24th) At will - blasphemy, desecrate, dimensional anchor, dispel good, flame strike, harm, soul bind, unhallow, unholy blight; 3/day - Storm of vengeance, trap the soul; 1/day - Wish
During Combat Necodius target deities and divine spellcasters before attacking other foes.
Str -, Dex 18, Con 25, Int 22, Wis 38, Cha 28
Base Atk +36; CMB +38; CMD 75
Feats Ability Focus (Profane Blast), Blinding Speed (x3), Combat Casting, Great Wisdom (x2), Quicken Spell-Like Ability (Flame Strike), Spell Penetration, Tenacious Magic (Unhallow), Thick-Skinned (x3)
Skills Appraise +42, Bluff +48, Diplomacy +48, Intimidate +48, Knowledge (religion, planes, undead) +45, Linguistics +46, Perception +53, Sense Motive +53, Spellcraft +45, Stealth +35
SQ sacrilegious
Environment any
Organization sollitary
Treasure standard
Bane of the Divine (Su) Necodius gain a profane bonus to AC equal to their wisdom bonus.
Intercession (Su) A Necodius can cut divine spellcasters off from their source of power. To do so, the Necodius makes a turning check as if it were a cleric of a level equal to the Necodius' Hit Dice. The result indicates the highest-level divine spellcasters the quell can cut off from their deity. The turning damage result indicates the maximum total Hit Dice of divine spellcasters within 60 feet the ability can affect. Affected spellcasters cannot turn undead or cast divine spells for 1 minute, unless the Necodius has at least twice as many Hit Dice as the spellcaster has levels, in which case the spellcaster cannot turn undead or cast divine spells for 24 hours. Deities can be affected by this ability (even if they are not divine spellcasters) but gain effective turn resistance equal to their divine rank. If the deity is affected, it is reduced to divine rank 0 for 1 minute, or 24 hours if the Necodius has at least twice as many Hit Dice. Quells can use their coupled intercession ability to increase the effective cleric level of the Necodius by 1.
Profane Blast (Su) As a standard action, the Necodius can make a ranged touch attack against any creature within 100 feet. The subject takes 15d6 points of vile damage, 2d6 points of Wisdom drain and (if the target is a deity) permanently reduces the subject's divine rank by 1d4 (if this bring the target's divine rank to less than zero, the target becomes mortal). A successful Will save (DC 39) halves the vile damage and negates the Wisdom drain and divine rank loss.
Summon Quells (Sp) Three times a day, as a standard action, the Necodius can summon 2d10 quells.
Divine Immunity (Su) The Necodius is immune to all divine magic and Salient Divine Abilities.
Regeneration (Ex) The Necodius takes normal damage from holy weapons and weapons forged by a deity.
Sacrilegious (Su) The Necodius may now cause the destruction of any number of holy (or unholy) symbols within 60 ft. of it as a free action. Such symbols may combust, melt, shatter, bend or snap in half, or otherwise be ruined, rendering them useless for turning or rebuking attempts, as spell foci, and so on. If the symbol was magical, it is entitled to a Fortitude save to avoid destruction. The Necodius may employ this ability not just against priest's symbols, but against books, tabards, tapestries, or other objects that bear such an image (often ruining the decorated item in the process). A creature with such an image branded or tattooed onto its skin may suffer if the Necodius employs this ability against them - they take 3d6 points of damage, and 3 point of Constitution damage, as the profane abomination causes the skin beneath the image to crack open and ooze blood. This is exactly like the death knight ability of the same name.
The children of deities, Necodius have been abandoned by their divine parents. Driven by their hatred towards their divine parents, Necodius seek to kill all deities and all who worship them, especially divine spellcasters. Necodius appear as pale skinned, bald, emaciated humanoids. They have a single glowing green eye, and their ribcage is torn open, exposing their black heart.

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