Wednesday, March 6, 2019

Hive of scum and villainery

Orthru, Skummy Sneak
CR 8                                                                                                               XP: 4,800
Male skum rogue 7
CE Medium monstrous humanoid (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +13
AC 16, touch 14, flat-footed 13 (+2 Dex, +2 natural, +1 dodge)
HP 106 (2d10+7d8+61)
Fort +7, Ref +10, Will +4
Defensive Abilities evasion, trap sense +2, uncanny dodge; Resist cold 10
Speed 20 ft., swim 40 ft.
Melee trident +13/+8 (1d8+5), claw +15 (1d4+7), bite +14 (1d6+5)
Ranged trident +12 (1d8+5)
Space 5 ft., Reach 5 ft.
Special Attacks sneak attack +4d6
Str 20, Dex 15, Con 21, Int 10, Wis 8, Cha 8
Base Atk +7; CMB +12; CMD 25
Feats Alertness, Dodge, Multiattack, Power Attack, Toughness, Weapon Focus (claw, trident)
Skills Bluff +11, Climb +11, Diplomacy +11, Knowledge (local) +8, Perception +13, Sense Motive +13, Stealth +14, Survival +4, Swim +25
  Racial Modifiers +4 Perception and Stealth underwater
Languages Aboleth, Undercommon
SQ amphibious, rogue talents (bleeding Attack +4, surprise attack, weapon training), trapfinding +3
Gear potion of shield of faith (+4 AC bonus), potion of invisibility
Other Gear +2 amulet of mighty fists
Ularop, Skummy Breaker
CR 7                                                                                                                XP: 3,200
Male skum fighter 5
LE Medium monstrous humanoid (aquatic)
Init +6; Senses darkvision 60 ft.; Perception +13
AC 20, touch 14, flat-footed 17 (+2 Dex, +2 natural, +4 armor, +1 dodge)
HP 80 (2d10+5d10+40)
Fort +9, Ref +5, Will +7
Defensive Abilities bravery+1; Will +8 vs. fear; Resist cold 10
Speed 20 ft., swim 40 ft.
Melee +1 harpoon +15/+10 (1d8+11/x3), bite +12 (1d6+5), claws +12 (1d4+5);  Reach 10 ft. with harpoon
Space 5 ft., Reach 5 ft.
Str 20, Dex 15, Con 21, Int 10, Wis 12, Cha 4
Base Atk +7; CMB +12; CMD 25
Feats Alertness, Dodge, Improved Initiative, Iron Will, Multiattack, Power Attack, Toughness, Weapon Focus (harpoon), Weapon Specialization (harpoon)
Skills Intimidate +7, Perception +13, Sense Motive +3, Stealth +9, Swim +18
  Racial Modifiers +4 Perception and Stealth underwater
Languages Aboleth, Undercommon
SQ amphibious, armor training 1
Gear +1 studded leather armor, +1 harpoon
Pyro Ed, Skummy Spellcaster
CR 10                                                                                                            XP: 9,600
Male skum sorcerer 7
LE Medium monstrous humanoid (aquatic)
Init +8; Senses darkvision 60 ft.; Perception +6
AC 17, touch 15, flat-footed 12 (+4 Dex, +2 natural)
HP 116 (2d10+7d6+60)
Fort +7, Ref +9, Will +8
Resist cold 10, fire 10
Speed 20 ft., swim 40 ft.
Melee trident +10 (1d8+5), claw +8 (1d4+2), bite +8 (1d6+2) or claw +10 (1d4+5), bite +10 (1d6+5)
Ranged trident +10 (1d8+5)
Space 5 ft., Reach 5 ft.
Special Attacks elemental ray (6/day)
Spells Known (CL 7th)
  3rd (5/day)-Protection from Energy, Fireball (DC 16), Hydraulic Torrent
  2nd (7/day)-Burning Gaze, Scorching Ray (bloodline energy type), Pyrotechnics (DC 15), Spontaneous Immolation (DC 15)
  1st (7/day)-Burning Hands (bloodline energy type), Damp Powder, Flare Burst (DC 14), Hydraulic Push, Magic Missile, Magic Weapon, Snapdragon Fireworks (DC 14)
  0th-Mage Hand, Flare (DC 13), Breeze, Drench (DC 13), Jolt, Scoop, Spark (DC 13)
Bloodline: elemental (fire)
Str 20, Dex 18, Con 20, Int 11, Wis 11, Cha 17
Base Atk +5; CMB +10; CMD 24
Feats Combat Casting, Dodge, Empower Spell, Improved Initiative, Multiattack, Sorcerous Bloodstrike (1/day), Toughness
Skills Acrobatics +4, Bluff +9, Intimidate +8, Perception +6, Spellcraft +12, Stealth +9, Survival +4, Swim +18, Use Magic Device +9
  Racial Modifiers +4 Perception and Stealth underwater
Languages Aboleth, Undercommon
SQ amphibious
Elemental Ray (Sp) (6/day) Ranged touch attack deals 1d6+3 Fire damage.
Sorcerous Bloodstrike (Ex) (1/day) Regain a bloodline power when reducing creature to 0 or fewer hit points

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