Kalaboah, Half Fiend/Half Ogre
CR 5 XP:
1,600
Male half fiend/half ogre rogue 1
CE Large outsider (chaotic, evil,
native)
Init +6; Senses Darkvision 60 ft.;
Perception +0
AC 20, touch 11, flat-footed 18 (+2
Dex, +3 armor, +6 natural, -1 size)
HP 47 (4d8+1d8+25)
Fort +9, Ref +5, Will +1
Immune poison; Resist Acid, cold,
fire, and electricity resistance 20
Speed 30 ft., fly 30 ft. (average)
Melee huge greatclub +10 (2d8+12),
bite +4 (2d6+4) or 2 claws +9 (1d8+8), bite +7 (2d6+8)
Ranged spear +7 (2d6+12/x3)
Space 10 ft., Reach 15 ft.
Special Attacks Sneak attack +1d6
Spell-Like Abilities (CL 5th)
darkness 3 times per day, desecrate once per day, unholy blight once per day
Str 27, Dex 14, Con 21, Int 14, Wis
10, Cha 11
Base Atk +0; CMB +9; CMD 21
Feats Improved Initiative, Weapon
Focus (Greatclub)
Skills Acrobatics +4, Climb +13,
Intimidate +2, Linguistics +7, Sense Motive +4, Stealth +3, Survival +2
Languages Giant, Common
Gear +1 large leather armor,
masterwork huge longspear, potion of jump, potion of detect thoughts
Kalaboah has always been a bully
and a tyrant, among his own kind (ogres) and to others. He inherited the worst
fiendish attitudes. Tall even for an ogre, he is black-skinned and has large
batlike wings. He wears armor decorated to enhance his fearsome appearance.
Kalaboah has led many armies of ogres, gnolls, and even hill giants into
battle. Usually he is victorious, but in all encounters, he exacts a heavy
price from his foes. He lives to cause despair and confusion.
CR 10 XP:
9,600
Male half fiend/half ogre rogue
1/fighter 4/blackguard 1
CE Large outsider (chaotic, evil,
native)
Init +6; Senses Darkvision 60 ft.,
detect good; Perception +0
AC 24, touch 11, flat-footed 22 (+2
Dex, +7 armor, +6 natural, -1 size)
HP 100 (4d8+1d8+5d10+50)
Fort +15, Ref +6, Will +2
Immune poison; Resist Acid, cold,
fire, and electricity resistance 20
Speed 30 ft., fly 30 ft. (average)
Melee huge greatclub +17 (2d6+12),
bite +10 (1d6+8) or 2 claws +15 (1d6+8), bite +10 (1d8+8)
Ranged huge longspear
+11(2d6+12/x3)
Space 10 ft., Reach 15 ft.
Special Attacks Sneak attack +1d6
Spell-Like Abilities (CL 10th)
darkness 3 times per day, desecrate once per day, unholy blight once per day,
poison 3 times per day, contagion once per day, detect good at will
Str 27, Dex 14, Con 21, Int 14, Wis
11, Cha 11
Base Atk +5; CMB +14; CMD 26
Feats Cleave, Great Cleave,
Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (Greatclub,
Longspear)
Skills Acrobatics +4, Climb +13,
Intimidate +8, Linguistics +9, Sense Motive +6, Stealth +7, Survival +2
Languages Giant, Common
Gear +2 large chain mail, +1 huge
greatclub, masterwork huge longspear, potion of jump, potion of detect thoughts
Poison Use (Ex) Does not risk
poisoning himself
CR 1 XP:
400
Male half fiend/half ogre rogue
1/fighter 4/blackguard 5
CE Large outsider (chaotic, evil,
native)
Init +6; Senses Darkvision 60 ft.,
detect good; Perception +1
Aura Despair
AC 24, touch 11, flat-footed 22 (+2
Dex, +7 armor, +6 natural, -1 size)
HP 142 (4d8+1d8+9d10+70)
Fort +17, Ref +7, Will +3
Immune poison; Resist Acid, cold,
fire, and electricity resistance 20
Speed 30 ft., fly 30 ft. (average)
Melee huge greatclub +23/+18
(2d6+12), bite +14 (1d8+8) or 2 claws +19 (1d6+8), bite +14 (1d8+8)
Ranged huge unholy longspear +15
(2d6+12/x3) +2d6 vs good
Space 10 ft., Reach 15 ft.
Special Attacks Sneak attack +1d6,
smite good
Spell-Like Abilities (CL 14th)
darkness 3 times per day, desecrate once per day, unholy blight once per day,
poison 3 times per day, contagion once per day, blasphemy once per day, unholy
aura 3 times per day, unhallow once per day, detect good at will
Str 27, Dex 14, Con 21, Int 14, Wis
12, Cha 11
Base Atk +9; CMB +18; CMD 30
Feats Cleave, Great Cleave,
Improved Critical (greatclub), Improved Initiative, Improved Sunder, Power
Attack, Weapon Focus (Greatclub, Longspear)
Skills Acrobatics +4, Climb +13,
Intimidate +12, Linguistics +9, Sense Motive +7, Stealth +7, Survival +3
Languages Giant, Common
Gear +2 large chain mail, +3 huge
greatclub, +1 huge unholy longspear
Poison Use (Ex) Does not risk
poisoning himself
Smite Good (Ex) once per day: for
one attack, add +5 damage
Command Undead (Ex) as 3rd level cleric
Aura of Despair (Su) enemies within
10 ft. suffer a morale penalty to all saves
Spells (Ex) choose from this list,
prepare as a cleric prepares spells: 1st level—cause fear, cure light wounds,
doom, inflict light wounds, magic weapon, summon monster I*. 2nd level—bull's strength, cure moderate
wounds, darkness, death knell, inflict moderate wounds, shatter, summon monster
II*. * summon only evil creatures
Fiendish Dire Rat Servant: Medium
animal; HD 5d8+5; hp 28; Init +3 (Dex); Spd 40 ft., climb 20 ft.; AC 18 (+1
size, +3 Dex, +4 natural); Atks +4 melee (1d4+1, bite); SA disease, Smite Good;
SQ Scent, darkvision 60 ft. range, cold and fire resistance 5, improved
evasion, share spells with master, empathic link with master, share saving
throws with master, speak with master; SR 2; AL CE; SV Fort +3, Ref +5, Will
+3.
Str 12, Dex 17, Con 12, Int 7, Wis
12, Cha 4.
Skills: Climb +11, Hide +11, Move
Silently +6. Feats: Weapon Finesse (bite).
SA: Smite Good-1/day can deal +1
damage against good foes. Disease successful bite inflicts disease, Fort save
(DC 12), incubation period 1d3 days, temporary 1d3 Dexterity and 1d3
Constitution.
SQ: Scent—; can locate foes by
smell. Improved evasion—if subject to spell allowing Ref save for half, takes
no damage on successful save and half damage on failed save.
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