Sunday, February 17, 2019

Demon Lord, Isclaadra, Lord of the Mists

Demon Lord, Isclaadra, Lord of the Mists
CR 24                                                                                                            XP: 1,228,800
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +12; Senses darkvision 60 ft.; Perception +38
Aura unholy (DC 27)
AC 41, touch 26, flat-footed 33 (-1 size, +15 natural, +9 deflection, +8 Dex)
HP 526 (27d10+378)
Fort +23, Ref +25, Will +23
DR 20/cold iron, epic, and good; Immune electricity, poison; SR 35; Resist  acid 10, cold 10, fire 10
Speed 40 ft., fly 100 ft. (good)
Melee 2 claws +39 (2d6+13)
Space 10 ft., Reach 10 ft.
Spell-Like Abilities (CL 20th) Constant—comprehend languages, detect good, detect law, read magic, unholy aura (DC 27) At will—blasphemy (DC 26), darkness, dominate person (DC 24), telekinesis (DC 24) 3/day—charm monster (DC 23), greater dispel magic, mass suggestion (DC 25)
Str 36, Dex 26, Con 38, Int 27, Wis 27, Cha 29
Base Atk +27; CMB +41; CMD 68
Feats Bleeding Critical, Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Flyby Attack, Great Cleave, Greater Vital Strike, Improved Initiative, Improved Sunder, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike
Skills Acrobatics +35, Bluff +39, Diplomacy +39, Fly +40, Intimidate +39, Knowledge (arcana) +38, Knowledge (nobility) +35, Knowledge (planes) +38, Knowledge (religion) +38, Perception +38, Sense Motive +38, Stealth +34, Survival +35, Use Magic Device +36
Languages Abyssal, Celestial, Common, Draconic, Infernal, telepathy 100 ft.; telepathy 100 ft.
Environment any (Abyss)
Organization (unique)
Treasure Isclaadra’s Staff of Mist (Artifact, Minor)
Aura strong varies; CL 20th Slot none; Price —; Weight 5 lb.
DESCRIPTION
Isclaadra’s staff of mist is a powerful magic artifact, allowing the holder to enter gaseous form at will, and summon forth one of three types of mist (each once per day as standard action):
• Mist of magic absorption: This mist can be streamed forth from the staff up to a distance of 100 ft. before it expands. Once it blossoms into a cloud, it eats magic in an area 50 ft. in diameter acting as an antimagic field while they are in the mist. The holder of the staff can cause the mist to creep in any direction, but it has a move of only 10 ft. Its duration is 10 rounds
• Mist of confusion: The range, size, move, and duration of the Mist of Confusion are all identical to those of the Mist of Magic Absorption. Its effect is that of a confusion spell.
• Mist of striking: The Mist of Striking is a thin ribbon of vapor that extends from the staff up to a length of 100 ft. It attacks with a +20 bonus to hit, inflicting 2d6 points of force damage. Other than by a successful dispel magic check against a 20th-level caster, the Mist of Striking cannot be destroyed, although it disappears after 10 rounds.
DESTRUCTION
The staff can be destroyed only on its home plane of existence by freezing it in magical ice upon ground that has been consecrated for the purpose of destroying the artifact.
This demon prince is a tall, human-like figure with the horns and legs of a goat, and massive bat wings.
Isclaadra is one of the weakest of the demon lords, and he is uncharacteristically subtle when compared to his peers. His province is mists of all kinds, especially those that creep between the planes, doing his bidding like faithful dogs. Isclaadra rules his realm in the underworld from a vast fortress of shifting material, some places solid, some places ooze, and some places built entirely of mist. The bizarre confluence of different substances changes, so that a vast hall of mist might solidify within a few hours, and then later soften into dripping ooze. Nothing is permanent or predictable within the Palace of Mists.
Isclaadra seldom makes alliances with other demon lords, preferring to play them off against each other with hints of information, vague promises, and subtle misdirection. He is unusually tolerant of lesser beings, for a demon-prince, knowing that information can come from many sources.
His symbol is a horned demon-face in the middle of a cloud of mist. Clerics of Isclaadra have access to the Air, Darkness, Trickery, and Weather domains. —Author: Matt Finch

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