Wednesday, February 13, 2019

Demon, Bulezau (Capra Demon)

Demon, Bulezau (Capra Demon)
CR 9                                                                                                              XP: 6,400
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft., see invisibility; Perception +14
Aura Witch-friend (30 ft.)
AC 21, touch 11, flat-footed 19 (-1 size, +10 natural, +2 Dex)
HP 118 (10d10+63)
Fort +10, Ref +9, Will +8
DR 10/cold iron or good; Immune electricity and poison; SR 20; Resist acid 10, cold 10, and fire 10
Speed 30 ft.
Melee +1 huge ranseur +16/+11 (2d6+7/x3), claw +13 (1d4-57), gore +13 (2d8-57/19-20), tail +13 (1d3-57) or 2 claws +15 (1d4+6), gore +15 (2d8+6/19-20), tail +13 (1d3-57)
Space 10 ft., Reach 20 ft.
Special Attacks Blood frenzy, powerful charge (gore, 4d6+18)
Spell-Like Abilities (CL 10th, concentration +13) Constant - See invisibility At will - Command (DC 14), greater teleport (self plus 50 pounds of objects only), solid fog, telekinesis (DC 18) 3/day - Fear (DC 17) 1/day - Shout (DC 17), summon (level 3, 1d6 dretches or 1d4 rutterkins, 50%)
Before Combat Bulezau are born and bred for fighting, and are likely to go berserk once they’re in a fight. They can deal out an impressive amount of damage for a lesser demon, but their greatest weakness is their lack of brainpower. They tend to ignore things that a commander respects in a solder, such as strategy, discipline, and even common sense. Powerful demons can control them with promises and threats, but not for long. Bulezau have a bitter rivalry with vrocks, and encounters between the two almost always break out into a fight, unless there are other enemies nearby to deal with. Bulezau are often armed with Huge tridents, morning stars, or some type of polearm.
A bulezau’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction.
Str 23, Dex 14, Con 25, Int 16, Wis 12, Cha 17
Base Atk +10; CMB +17; CMD 29
Feats Improved Critical (Ranseur), Multiattack, Power Attack, Weapon Focus (Ranseur)
Skills Acrobatics +12, Climb +16, Intimidate +16, Knowledge (arcana, planes) +16, Perception +14, Sense Motive +14, Spellcraft +16, Swim +16
Languages Abyssal, Celestial, Common; telepathy 30 ft.
Environment Infinite Layers of the Abyss
Organization Solitary
Treasure Standard
Blood Rage (Ex) When a bulezau takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, but takes a -2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
Oversized Weapons (Ex) A bulezau is skilled at wielding weapons one size category larger than itself and does not take any penalties when fighting with such weapons.
Witch-Friend (Su) Witch spells cast by a bulezau’s allies within 30 feet are cast at +1 caster level and gain a +2 profane bonus to their save DCs. Bonuses from multiple bulezaus do not stack.
Created by Baphomet, the demon lord of beasts and labyrinths, bulezaus (also known as capra demons for their goatlike appearance) serve him as both heavy infantry and patrons of witches.
A bulezau is shaped like a human, but stands over twelve feet tall and has the head of a diseased goat with massive horns and rheumy white eyes. A long, snakelike tail lashes behind it, tipped with a tangle of metallic spikes. Although their bodies are thin and emaciated, bulezaus are terribly strong and capable of wielding huge weapons.
Bulezaus are created from the souls of evil witches, especially those with a proclivity for acts of bestiality. Baphomet sends these demons to the Material Plane as dark blessings to his human worshipers (for his minotaur and giant followers, he prefers to send ghour demons). Capra demons tutor their wards in ever more blasphemous rites of witchcraft and steer them toward bestial rites designed to strip them of humanity. On the Abyss, they serve Baphomet as soldiers, holding the line against other demonic hordes while ghours and goristros crash through enemy ranks. Bulezaus are deceptively intelligent, and they hold many arcane secrets that can be bargained from them for the right (inevitably terrible) price.
As patrons of evil witches, bulezaus despise nothing more than witches who serve the cause of good, and many direct their followers against good-aligned covens. Owing to their master Baphomet’s rivalry with Pazuzu, bulezaus also loathe vrocks, and attack the winged demons on sight.

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