Karthrand
CR 8 XP: 4,800Male dwarf fighter 1/ crusader 7 (Torag)
LN Medium humanoid
Init +3; Senses darkvision 60 ft.; Perception +0
AC 23, touch 13, flat-footed 20 (+3 Dex, +10 armor)
HP 84 (8d10+40)
Fort +12, Ref +3, Will +4
Speed 30 ft.
Melee +13/+8 melee (1d10+6/x3, mwk maul)
Ranged +11/+6 ranged (1d4+4/x3, light hammer)
Special Attacks furious counterstrike, smite evil 1/day, zealous surge 1/day
During Combat Maneuvers and Stances (initiate level 7th): Stances-iron guard’s glare (1st), leading the charge (1st); Maneuvers-bone crusher (3rd), charging minotaur (1st), crusader’s strike (1st), divine surge (4th), leading the attack (1st), mountain hammer (2nd), revitalizing strike (3rd), vanguard strike (1st), white raven tactics (3rd).
Str 18, Dex 16, Con 20, Int 14, Wis 10, Cha 14
Base Atk +8; CMB +12; CMD 25
Feats Improved Bull Rush, Power Attack, Shock Trooper, Weapon Focus (Maul)
Skills Acrobatics +7, Climb +7, Craft (weapons) +12, Diplomacy +10, Handle Animal +5, Intimidate +12, Knowledge (history) +3, Knowledge (religion) +4, Linguistics +9, Ride +4, Swim +4
Languages Common, Dwarven, Elven, Illuskan, Orc
SQ dwarven traits, indomitable soul, steely resolve
Gear +1 mithril full plate, masterwork maul, light hammers (4), 400 gp in coins.
Dwarven Traits (Ex) stonecunning, +2 to saving throws against poison, +2 to saving throws against spells and spell like abilities, +4 dodge bonus to AC against giants.
Furious Counterstrike (Ex) Karthrand can channel his pain into a boiling rage that gives him a +2 to attack and damage for 1 round if he has ten points or more in his delayed damage pool, or a +1 with nine or less in his delayed damage pool.
Indomitable Soul (Ex) Karthrand adds his Charisma bonus to his Will saves. This ability does not stack with a paladin’s divine grace ability.
Smite Evil (Ex) Karthrand can smite evil once per day. He adds a +2 to his attack and +7 to his damage rolls.
Steely Resolve (Ex) Karthrand has a delayed damage pool that can soak up to 10 points of damage every round. At the end of the round, the damage goes through and it resets back to 0.
Zealous Surge (Ex) Once per day, Karthrand can opt to re-roll a saving throw. You must abide by the result of the new, second saving throw, even if it’s lower than the first. You must decide after you roll and before the DM answers.
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