Monday, January 28, 2019

Angel of the Dawn

Angel, Tuhim, Angel of the Dawn
CR 12 XP: 19,200
NG Medium outsider (angel, extraplanar, good)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +18
Aura Protective
AC 24, touch 15, flat-footed 19 (+9 natural, +5 Dex)
HP 114 (12d8+60)
Fort +15, Ref +13, Will +18
Defensive Abilities Fort +19 against poison; DR 10/evil, ; Immune acid, cold and petrification; SR 30; Resist electricity 10 and fire 10
Speed 40 ft., fly 80 ft. (perfect)
Melee +3 light mace +17/+12/+7 (1d6+5), slam +9 (1d6+1 plus 2d6 +2 nonlethal) or slam +14 (1d6+3 plus 2d6 +2 nonlethal)
Special Attacks Spell-like abilities
Spell-Like Abilities (CL 12th) At will - cure critical wounds, lesser restoration, neutralize poison, remove blindness/deafness, remove curse, remove disease, sanctuary; 3/day - heal, lesser planar ally, plane shift, empowered cure critical wounds, maximized cure critical wounds, raise dead; 1/day - mass cure critical wounds, planar ally, restoration, resurrection. All saves are Cha-based.
During Combat One thing the tuhim are renown for is their incredible pacifism. These angels will never willingly harm another, even the most evil of fiends, and will spend all their efforts healing and protecting their allies--usually angels. If forced into combat, they will attempt to subdue their foes with nonlethal damage, making full use of their merciful hand ability.
A tuhim's natural and wielded weapons are considered good-aligned for the purposes of overcoming damage reduction.
Str 14, Dex 20, Con 21, Int 16, Wis 27, Cha 29
Base Atk +12; CMB +14; CMD 29
Feats Empower Spell-Like Ability (cure critical wounds), Great Fortitude, Improved Initiative, Iron Will, Maximize Spell-Like Ability (cure critical wounds)
Skills Acrobatics +7, Diplomacy +20, Knowledge (gather informantion) +28, Knowledge (nature) +13, Knowledge (planes) +18, Knowledge (religion) +18, Linguistics +15, Perception +18, Perform (sing) +19, Perform (string instruments) +19, Sense Motive +23, Spellcraft +13, Survival +8
Languages Tuhim speak Celestial, Common and Infernal, but are capable of talking to most creatures due to their tongues ability.
SQ Change shape, merciful hand, sacred healing
Environment Any upper plane
Organization Solitary, or with other angels
Treasure Double standard; no coins
Change Shape (Su) A tuhim can assume the form of any Small or Medium humanoid.
Merciful Hand (Su) Tuhim are fundamentally creatures that do kill, at the very worst merely disabling. A tuhim's natural attacks and any attacks made by a weapon in the hands of a tuhim are considered to have the merciful weapon property.
Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the tuhim. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 16th). This aura can be dispelled, but the tuhim can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in a tuhim's statistics block.)
Sacred Healing (Ex) The tuhim is naturally imbued with greater healing powers than any mortal creature and most other angels. Once per encounter, a tuhim may add its Cha modifier as a bonus to the amount of healing it can provide with its spell-like abilities that cure hit-point damage.
Tongues (Ex) Tuhim can speak with any creature that has a language, as though using a tongues spell (caster level 12th). This ability is always active.
Standing here is a beautiful woman draped in white robes of silk, bathed in light and bearing two graceful, white wings that seem to shine like starlight. She carries a silvery rod topped with a small silver sculpture of a perched eagle, but she does not seem willing to use it. Her eyes are warm, and feel as though they sooth the soul.
The tuhim are a choir of angels that disdain warfare, but are frequently found in angelic wars as healers and protectors. More often than not, they appear as beautiful humanoid women with white wings and silken robes, unstained by most everything. Many will carry light weapons, but disdain their use unless entirely necessary. These angels will often be the agents of gods of good, such as Sarenrae and Iomedae.

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